This asset is for the unique Nerevar bonewalker who will be in Necrom. It's inspired by the fresco, and the mask should either be ceramic or gold/silver.
This is PikachunoTM's fixed version of bcsounds Photodragons, with T_Glb_Fauna_Photodragons_01 as the id. I left the filepaths vanilla since it is a Bethesda asset. Permissions given here: https://www.nexusmods.com/morrowind/mods/43931?tab=description
Intended as a witch's hut for Corsair's BC overhaul, but obviously can be used for whatever purpose. Similar size to de_shack_01, and the int is 1:1 scaled to the exterior, like the vanilla shacks. Includes collision meshes and vcol.
Geo is basically done, any further updates and improvements won't change the footprint at all.
Fixed models for the Broken Urns Found throughout TR. Files were provided to me by Koma21, originally made by rorick kikenhull from years ago. The Meshes were all grouped together under 1 blend file and were 10x the size of the original and were all at a 90 degrees rotation, with stencil properties and strange material settings. So I fixed up everything where it should replace the in-game placed pieces with no issues.
The normal base death animations for humanoids. Give them in NPC properties.
Each animation has a nif, xnif and xkf file. Devs need to have the first nif file extracted in their folders to use them in the CS, the x.nif and x.kf files are the files the engine will really use.
Three Artifacts that Asylum showed on the PT Discord a few weeks ago. Here are those items. I just made stats, gave names, and sorted them into the correct T_data format. Asylum made the models and textures, and they look incredible. They are as follows:
Ring of the Wolf Queen: Ring that belonged to potema, the once high queen of Skyrim and heir to the imperial throne. The ring has a strong influence over creatures or mortals alike.