Closed (Will not be fixed)

HTTP://www.tamriel-rebuilt.org

Sorry was impatience and couldn't find were to send this possible concern. Please send to the appropriate person(s)that can help. Thank you. While this is obiviously not an ingame bug. It is a concern. When searching for the website to check on the amazing progress that this team has made after such a long time. I could not get through to the homepage.

TR_m3_IL_Work woes following update

For some reason, the control variables on the NPCs involved in this quest reset to 0 after updating to the latest version of TR_Mainland - maybe I did the update wrong, but a player on Discord had the exact same problem, so I'm thinking we need a fix. Currently, for those affected, the result is a forcegreet loop that the player can't get out of without console magic, if they finished the quest before the update and re-enter the Legion: Headquarters cell.
I suggest the following changes to some scripts, red italics are my additions.

For TR_m3_IL_OlfvurSc:

Missing items warnings for PC/SHOTN after latest update

Hi, I just updated to the latest version of TR today, and now upon game load I get missing items warnings that seem to be for SHOTN and PC. Previously I was running all together in conjunction with TR 17.09 and Tamriel Data v4. I uninstalled everything from my previous TR install and installed everything from the new update- Tamriel Data v6.01(HD), TR mainland 18.07, and both bsa's. The bsa's are properly registered in my MW.ini file, and all esp/esm's are active in my load order(I use Wyre Mash for mod management).

Moved NPCs (PositionCell) need AiWander

When PositionCell, Position, or SetPos, change a NPC's position, AiWander needs to be given on the next line so the AI knows its new position. Otherwise position may reset to previous coordinates on resting. May revert coordinates only, won't revert cell changes.

The parameters can be 0 without great harm, give 0 or more radius, or use the default generic parameters for AiWander, 60% idle2, 20% idle3, 10% idle4 idle5:

Mephalan Vales Fake Water

This is actually probably a really old bug but I was hopingi t was fixed by now.
https://imgur.com/a/h4DT9ez
This pool of water is southeast of Dun Akafell and isn't actually interactable by the player which is kinda strange since you can actually go below it..

Edit: found the coordinates.
Mephalan Vales Region 28,-14 and it actually is just southeast of Dun Akafell.

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