An ancestral tomb is being used as a skooma den by escaped slaves and their associates. The player has a wide range of options for resolving the issue; by either placating the slaves and abolitionists, or the tomb guardians and Hlaalu populace. These options include unleashing the undead on the slaves and escorting the slaves to safety or returning them to bondage.
Sounds requested for these doors. Some vanilla door sounds attached for reference. If no new sounds are available the small ones could use the metal door sounds, there are variants drmtl_opn2.wav not used in vanilla. Vault could be similar to dwemer sounds. There are also locked sounds, doors have no options to use them but the default locked sound could be replaced with scripts.
Cell: -18, -30 TR_i4-219-Hla was a cave that included an Ayleid Ruin makeshifted together with Necrom assets. With Tamriel Data, we can now use actual Ayleid assets here.
The Ayleid Ruin should be recreated using Province: Cyrodiil's Ayleid assets, and issues in the cave should also be fixed.
This part of the Dres Container set is put into a separate Asset to give a better overview of the assets contributed. This entry contains the assets from Kaziem's concept art for common Urns, these include all sizes listed in the concept art.
As before, I do not know how to correctly export to the NIF format, so help is required(fix for reviewer).
Attached to these assets are: - The Blender 'mega-file', containing all assets - The texture - Concept Art (by Kaziem)
This part of the Dres Container set is put into a separate Asset to give a better overview of the assets contributed. This entry contains the assets from Gnomey's concept art for Deshaan containers, these include:
- Dres Baskets 1&2 - Dres Satchels 1&2 - Dres Cauldrons S&L - Dres small pole - Dres large pole 1&2 - Dres Drying Rack/Tanner - Dres Screen - Dres Campfire