The Iron Claw tribe goblins were supposed to be keeping trolls
IRON CLAW TRIBE Martial and almost civilized, miners and crude workers of iron. Use enslaved trolls as manual labor / attack dogs. At war with the Dead Rat tribe.
During the quest "Revealing the History of Fort Ancylis the player finds an "Ancient Nordic Battle Axe" in the water, supposedly from the first empire of the nords, the axe uses the vanilla nordic axe mesh, and should perhaps use one of Tamriel_Data's ancient nordic axes, the ID of the asset in question is tr_w_m4_q_ancylisaxe
I also suggest the alternate title of "An Axe to Find"
1) If you kill the bandits in Kurhu (which is something that players roleplaying good aligned characters might feasibly do) before you get quest 7 to murder Adric, the quest is skipped. This makes sense, however after you complete quest 8, Adric never appears at the guild and Ethalvora disappears from the guild like she would if you would choose Adric's route. This makes the quest 8a to fix the Weir Gate impossible to complete, because you're missing both of the NPCs that would give you the lens back.
Quest: Imperial Legion: The Templar's Trifles (TR_m1_IL_Templar)
Description: If you already cleaned Ulanababia before talking to Arlo Ajaxus, you cannot complete the quest.Every time you interact with Arlo, he just says "We'll wipe them out. Lead the way", even if you killed everything inside and around the daedric ruin. The quest log will never change to state 50.
If the player asks Uttrashi (proprietor of Tail Tales) about the Mystery Play in the IC quest "Spreading the Mystery", the response received is unclear and seems to flip the buyer-seller relationship, causing confusion based on the context of the quest. "A new release of the Mystery Play? It's "Old" Ebonheart now? Extraordinary, but %Name usually buys them in bulk after a new printing run has been commissioned. We have shared some good fortune, some small joy, %PCName, so we can share one or two copies for gold, but it is rather unusual."
Ishanuran Nerevarine quest lacks generic dialogue in "Nerevarine" and "Nerevarine prophecies" topic, as well as unique greetings which lead you to the ashkhan, like all vanilla ashlander tribes have.
In this quest I was roleplaying an illusionist diplomat (and in most cases, pacifist).
When Budak gives his ultimatum to kill Eraris Verenim, my way out of this situation was to refuse and then calm both the angered Budak and defending Eraris, and run out of the mine.
In one outcome of this Roth-Roryn wilderness quest Shenjirra gives you the Andas Estate slave key and directs you to Aval Soldani as a aboloitionst contact within House Hlaalu. Aval Soldani however doesn't appear to have any dialogue or interations in this regard available (just a regular NPC) and the Andast Estate slave key cannot be used to free the slaves in the estate (they have no 'go free' dialogue option). Additionally, the estate key has a value of 50, which is unusual for a key (that normally have no value).