22.11

Items in Fort Ancylis, Main Keep are unowned + too many master alchemist items

Many items in Fort Ancylis, Main Keep are unowned, including a full set (!) of master alchemic apparatus around the Alchemist. The number of master alchemist items should be reduced, too. This is too many for a minor alchemist in a small fort who isn't even a trainer.

Teyn lighthouse quest doesn't end

The Teyn lighthouse quest (TR_m4_T_Lighthouse) is supposed to end once you kill the lighthouse keeper Erethys Omavel (tr_m4_erethys_omavel) by activating journal stage 100. However, to my limited CS sleuthing abilities, it seems that a script to activate Journal 100 upon his death was never added.

This was also reported by Revane during the DoD playtesting push, but it was never fixed: https://www.tamriel-rebuilt.org/comment/26017#comment-26017

Kanasami floating statics

T_Mw_Flora_TempleDom02 x 6169.62 y 9093.29 z 10129.40 

T_Mw_FloraTempleDom01 x 6056.67 y 9110.98 z 10124.56

T_Mw_FloraTempleDom02 x 5969.59 y 9178.11 z 10131.49

T_Mw_FloraTempleDom02 x 5929.15 y 9244.54 z 10155.65

T_Mw_FloraTempleDom01 x 5970.59 y 9399.32 z 10152.52

T_Mw_FloraTempleDom02 x 5934.30 y 9476.38 z 10126.23

T_Mw_FloraTempleDom01 x 5947.55 y 9747.55 z 10161.76

T_Mw_Flora_TempleDom01 x 5939.12 y 9798.39 z 10140.58

T_Mw_FloraTempleDom01 x 5932.42 y 9823. 72 z 10141.46

Infinite dialog loop in vampire quest termination notice

When inside the andas vault near the end of the quest if you summon something at the trigger for tholer andas' dialog it will infinite loop the dialog and you must force quit the game

1. activate the dialog trigger

2. step outside the dialog activation area

3. summon something inside this area or have it run to inside the area

I was specifically using the amulet of shades to summon a bonewalker. This bug is sometimes difficult to reproduce but it is game breaking. It seems you have to be outside the trigger when the summoned thing goes into the trigger.

Pages

Subscribe to RSS - 22.11