22.11

Oran Plantation exterior pathgrid is messed up.

The pathgrid outside of Oran Plantation seems to have been set up around scenery which are no longer there, there are 2 circles of dead space with no path nodes but the pathgrid goes through the big floral arrangement in the middle of the courtyard, resulting in NPCs walking over the plants and into the tree. It looks a bit strange.

Typo in Menaan topic

With the latest TR_Update, the "Menaan" topic has a small typo: "Menaan is a a small Hlaalu town south of Andothren. The silt strider can take you there, if you have any reason to go." Remove the second "a"

missing walls and clutter in Firewatch Census and Excise office

while poking around the CK, I noticed that the new interior for the Firewatch Census and Excise office has a portion of its interior cells completely devoid of any walls or cluttering, leaving a large gap that the player and any NPCs could walk straight out of bounds through. Here are a few screenshots that show what I mean

 

 

"The Statue" dialogue should mention a local brew, not "beer"

Although I wrote this quest, upon replaying it more than a year later, I find some of Nalvos' dialogue to sound too contemporary. In particular, the topic "problem with the statue", there are several mentions of a "pub", which is not a word used often in TES III. It should be replaced by "tavern" or "inn". Second, after being upset that his drinking buddies aren't coming along, he asks you to get Olvys to cut off their "beer supply". This being Morrowind, "beer" should be replaced by "shein" or "sujamma" or whatever else is more appropriate.

Edit: "pub" is fine.

Summon Devourer//Summon Greater Hunger

The Icon associated with the spell summon greater hunger earned from the Mages guild quest in andothern is missing. I managed to figure out that the creature resources are not assoicated with the packed spell, so I added them into my data folder. Now the icon comes on properly at first, but when the spell is clicked on, the icon then disappears again. I also checked the lua file, and put in the icon as read by that file, and the icon issue still presists. I believe this has to do with how the spell is packaged.

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