22.11

Many floaters in Aanthrim

Aantrim Region 10, -20

 

Floaters include: 

flora_bush_01 (x 90479.44 y -158390.80 z 1482.32)

2x T_Mw_FloraAT_SpartiumBealei_03 (x 90585.95 y -158486.56 z 1414.04) Other one is next to it

Terrain_rocks_AI_01 (x 91454.30 y -159040.70 z 1466.34) 

T_Mw_Flora_TempleDome01 (x 91614.87 y -160375.22 z 1503.24)

T_MW_FloraAT_SpartiumBealei_03, T_MW_FloraAT_SpartiumBealei_02, T_MW_FloraAT_SpartiumBealei_01, flora_be_grass_02 (relative for all of these x 92249.74 y -159970.41 z 1423.80) 

Missing mesh in Bapatipi

Upon entering in Bapatipi (in the Armun Ashlands) i get the error message:

"Model Load Error: Meshes\tr_death_b.nif cannot load file in Meshes\tr_death_b.nif. Will use the default object Marker_Error.NIF. Continue running executable?"

If i click on yes or yes to all, it enters the ruin opening the inventory at the same time, when i close it the game crashes. Everything else works just fine.

Rotate Idra Uvalen's house to make an entry to the Uriel's Quarter clearing

Per discussion with Taniquetil on the Discord, I've put together an ESP that rotates Idra Uvalen's house 90 degrees. This creates an entry into the clearing in the Uriel's Quarter slums from the alley, which was previously only accesible from the main road, between Mist-Eyes's apothecary and Sergius Antellius's house. The included ESP handles the rotation of the house, moving three peices of exterior clutter in the clearing, minimal int edits to make the door and windows fit the new orientation, and pathgrid and northmarker edits both inside and outside. ESP has been cleaned.

Andothren Tribunal Temple Shrine of Forgiveness quest bug

In the quest where you're told to go to the Shrine of Forgiveness, Llaros Sadas told me to pick up the Penitent's Ring from the table next to him, but the ring was marked as owned and I would get kicked out of the Temple if I took it. I ended up having to steal the ring without him noticing.

you can find up to 84 bottles of skooma and 246 moonsugars in Marisanibal

There's a cave called Marisanibal in map 2 which heavily implies that an enslaved alchemist named Sugar-Tooth, along with several other slaves, is being forced to cook ludicrous quantities of moonsugar out of marshmerrow. The cave complex has an insane number of crates, barrels, sacks, and chests containing levelled lists for large quantities of skooma, moonsugar, marshmerrow, and alchemical apparatuses. There are several problems with this:

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