23.10

"Resigned to fate" first journal entry could be written better

Currently the first entry in "Resigned to fate" quest looks like this:

Harald Swift-Oak at the Imperial Census Office told me about one of his clerks going mad and venturing into the sewers on the east side of town. I have been tasked with returning an important scroll he had with him when he left.

Missing info:

  • The Census Office is in Ebon Tower
  • The dialog option associated with the quest: "best clerk"
  • The town in question is Old Ebonheart

The improved entry would look more like this:

Poor placement of furn_mist512 in Sundered Scar

The static furn_mist512 is used throughout the Sundered Scar Region to get the mist effect. The placement is however problematic for those players who are using a transparent mesh replacer for the Bitter Coast scum - which looks much better than the Vanilla model - since the blue box in most cases is placed above the water surface and thus is visible in game. In Bitter Coast that mist static is not even used, so there it is not any problem, and therefore it is not really motivated to revert the scum mesh to the ugly original in order to hide the issues in Sundered Scar.

"Shield of Mad-Hoosa's Gaze" dialog

Not sure if this belongs to TR_Mainland or TR_Preview - it's a dialog with Hamal in Old Ebonheart, Hamal's Redguard Goods.
His every greeting is asking if the player's "come to see the fabled Shield of Mad-Hoosa's Gaze", even after having sold it to the player. I think it should be checked if the player has it, and give a different greeting then.

Some issues in Thirr Valley

  • In TR_Bessarnamidan_Shrine, there is a floating Mephala statue (T_Dae_DngRuin_StatueMephala_01) at (1664.000, -2048.000, -208.796). I suppose this is intentional, but it is problematic since the bottom face of the statue is caspering. So either the placement needs to change or the statue be replaced by a new model.
  • The light in TR_TV5_Hlaalu_Tower_2 is very bright. I would reduce the number of light sources and/or their radii, as this doesn't look natural.
  • The exterior shell to TR_Ald_Iuval_4 is tilted, but this is not reproduced in the interior.

Directions to Raal Grotto in quest journal

I believe it would be helpful, if quests from non-obvious locations stated where is the quest giver located. I've just noticed the lack of this in a "Fluffles" quest from Raal Grotto.
Currently, the first journal entry goes like this:
I have spoken to Devernim, a Wood Elf that resides in the Raal Grotto.

I think it should be something more like this:
I have spoken to Devernim, a Wood Elf that resides in the Raal Grotto, southwest from Gol Mok.

Some Armun Ashlands Landscape Bugs v4

ex_de_railing_02    Armun Ashlands Region (-4,-25)    -29089    -198730    203    "rope of railing not aligned"    
ex_de_railing_02    Armun Ashlands Region (-4,-24)    -28553    -195183    895    "rope of railing not aligned"    
flora_ashtree_05    Armun Ashlands Region (-4,-24)    -28108    -195120    979    "tree under landscape"    
ex_de_railing_02    Armun Ashlands Region (-4,-24)    -30910    -193513    968    "rope of railing not aligned"    
flora_ash_grass_w_01    Armun Ashlands Region (-4,-23)    -31974    -184777    1609    "floating grass"    

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