23.10

Attack of the Vanishing Bandits freezes game

During the ambush of the Vanishing Bandits in Roth Roryn, I got an error message saying "Scale parameters for Magic Effect Drain Attribute are bad" followed twice by "Scale parameters for Magic Effect Drain Skill are bad". Then I was forced into [inventory] menu mode, and I could not exit it, so the game was essentially frozen. It turned out that the reason for not being able to exit the menu is that the corresponding script disables player control, so I was able to proceed by enabling it back through the console.

Some plants are not Graphic Herbalism aware

Some plants are not graphically picked, so the switchnodes are either not implemented or do not work as intended. This might also be due to an issue in the most recent versions of MWSE (I got a similar error for another mesh which worked fine before, but now doesn't, which points towards this). Either way, this should be fixed. The affected plants I have found are:

  • Stinkhorn (new models from the data addon) - T_Cyr_Flora_Stinkhorn01 and T_Cyr_Flora_Stinkhorn02.
  • Mandrake - T_Cyr_Flora_Mandrake01.

Floating and caspering objects in Dominion of Dust

Armun Ashlands:

  • furn_guarcart00 at (-78892.352, -225431.781, 4937.314) [-10,-28] and a whole bunch of surrounding objects: floating. So is also the nearby guar, but it did at least not die from the fall.
  • terrain_ashland_rock_16 at (-77424.664, -228389.406, 2293.007): floating.
  • terrain_rock_rm_04 at (-94992.617, -221524.531, 3067.343): caspering.

Roth Roryn:

Stray guar collection dialogue could be handled more smoothly

If bringing more than one guar at the same time to Nassuran Omoril or Seresa Maanith during the quest "Stray Caravan Guars", the quest giver will only give the reward for one guar. To get the reward for the second guar, one needs to exit the dialogue and revisit the topic, making it easy to miss it. It would be much more convenient if one would get the combined for all guars at once, although I guess this might not be very easy to implement.

The quest "Expedition to Barzamthuand" is not implemented

I don't see this listed in the claim browser, so I think it is best to report it so it will not be forgotten. Bel-Betu's second quest, "Expedition to Barzamthuand" (TR_m4_wil_BelBetu2) has journal entries, but is not implemented. In his dialogue, he explains that he needs special scrap metal from Barzamthuand (topic "scrap metal"; this topic also needs additional filtering, so it cannot be read before finishing the first quest). The metal exists, but there is nothing triggering the journal entries.

Deprecated assets in Dominion of Dust interiors

There are deprecated assets in several interiors in TR_Preview. Below I am listing the ones I have found, but I guess it is only the tip of the iceberg.

  • Armun Ashlands: Piransulit, Sarmabael, Barzamthuand.
  • Southern Velothi Mountains: Yanashpi.
  • Andothren: T_De_BlueGlassBowel_01 is used in several interiors. Seems to have been fixed.
  • Roryn's Bluff: Naru Ouradas' Shack, Litu-Dur Silver Mine.

Reference to Bodrem in script causes game crash

At some places in the game, the name change from Bodrem to Bodrum has not yet been fixed. The most severe one is a reference to "Bodrem, Hall" in the script TR_m4_Bd_Wesencolm_s, which causes the game to crash on startup if loading the most recent Roryn's Bluff section file.

I would also like to point out that there are at least three dialogue lines that were previously filtered for Bodrem, but where a new cell name has not been assigned. This causes dialogue spam at other locations:

Enravel Egg Mine has no connecting road

There is an egg mine at the Peninsula of Veloth (Enravel Egg Mine) which clearly is operational, yet the only path connecting it ends in the middle of nowhere among steep cliffs, and there is not any dock or pier either. This means that it would be very cumbersome to transport the eggs from the mine, and that is not realistic. Given that the mine is overseen by a member of the Temple, it is very likely that the mine supplies Necrom, so the eggs are probably transported by boat. To reflect this, I suggest adding a pier to the area, with a connecting road to the mine.

The quest "Mudlap and the Mosslog" is broken

During the quest "Mudlap and the Mosslog", the player is tasked to command three special mudcrabs to Mudlap (TR_m1_q_57_Mudlap). This is handled by the script TR_m1_q_57_SuperCrabScript, which does not work as intended. It works fine for the first two mudcrabs, and then I got the usual "The Feather Spear vibrates in your hands as it locates a new target." message, but it failed to locate a new target. I presume the script just stopped, because I couldn't get any further messages.

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