Talking to guards with punavit in the inventory gets it confiscated. This is normally fine, but it creates a problem in Bounty: Turedus Esdrecus where it will lower the reward, which is rather odd since the the theft is publicly known and you've been explicitly tasked with getting them back. While this quest is active and Turedus Esdrecus has been killed, guards should instead express relief at their retreival and give you directions to Indoril Ilvi (generic town dialog otherwise doesn't state where in town he is).
Just a couple of minor issues in an otherwise lovely interior
ID: in_t_s_plain_door X: 2799.800 Y: 6449.825 Z: 160.000 Issue: The door is placed slightly too low leaving a small gap above it Image: https://i.imgur.com/gl4ShBW.png
This quest's entry in the journal reads "Aetia Nemesia in Old Ebonheart asked me to sneak into the basement of Merxia Vendicci and place a scroll in an ornate chest."
It would be better to add the name of the scroll in the journal entry, which is the "Scroll of Sacred Grasping"
Asking anyone in Uman about "Velothi Mountains" crashes the game. Sometimes it crashes immediately, other times it crashes after the conversation ends. In the latter scenario the dialogue does display (sometimes in multiplicate).
Log says, "Dialogue topic Kragenmoor was not found on line 1."
In Old Ebonheart one of the responses to the topic "little secret" (and 4 duplicates with different filtering) still mention the wreck of TEM Prince Helseth being broken in half, which is no longer the case after its refit
"The Inner Sea and its rivers are filled with sunken ships, some heavy with treasure. One of such ships is the Imperial warship known as 'Prince Helseth', which was destroyed in a storm and sank in the Thirr River delta, not far from Old Ebonheart. It's still there, split in half I hear, in the bottom of the river."
All guild npcs in the main guildhall area start wandering during the final segment of the final quest, but dont stop when the quest is finished, since their wander radius is never set to be stationary again.
After finding the prince, Iron-Claws says he will wait with the Alfiq while I go back to the prince's brother, but when I returned to the mission, Iron-Claws was already there. I think I exhausted the dialog options that were available to me with the Alfiq (I was playing a Khajiit so I was able to communicate), but I didn't give him moon sugar. Still, Iron-Claws insisted he would stay and watch over the prince so it was strange he was back in the mission before me...