Fixes errors with the GITD support in many window meshes, plus a bounding box issue that was causing the glass on one mesh to disappear at certain angles.
Pickles brought to my attention that the gauntlets were acting strange while attacking. It turns out I accidently gave the right gauntlet a redundant vertex group and assigned the bracer to that instead of the proper group. I've uploaded a nif with the correct weighting.
All weapons are compared to the closest vanilla equivalent. Some weapons are slightly or intentionally modified because of the particular properties of the weapon that should be represented.