I have done lot's of bug fixes to Firemoth section, but met a road block in the form of dirty edits in my esp I can't figure out how to fix. I need help with that, please. Changes:
Adds new objects for the firewatch chapel windows which incorrectly replaced chapel set windows instead of being new, and restores the regular chapel windows to their correct files.
One of the stair collisions in the combined Roa Dyr meshes has the old collision. I had a look through the other meshes after noticing this; the other stair meshes that are derived from the same base have correct collisions.
primarily to fix the stretching issue caused by skinning assigned to a tail bone (which is not present on the default biped rig unless one is using liztails animkit or some other mod that adds tail and toe bones to the default base anim rig)
I also cleaned up the geometry a little bit, made some minor uv tweaks, removed duplicate materials, cleaned the skinning to remove other problem weights, and deleted unused objects (khajiit feet and tail) from the suthay models.
Language fixes for "Drinking Stealing, Ranting," to be merged to TR_Update after review.
Ready for review. Contains no changes to quest mechanics or scripts, only edits text in already pre-existing entries. A few changes go further than language edits; usually the reasons are given in the below changelog.