Bugfix

roa dyr stair collision fix

One of the stair collisions in the combined Roa Dyr meshes has the old collision. I had a look through the other meshes after noticing this; the other stair meshes that are derived from the same base have correct collisions.

Report time: 2023.02.28 15:53:04 UTC
Content file: 12 [TR_Mainland.esm]
RefNum: 634747
RefID: T_De_SetInd_X_RoaDyr_12
Memory address: 000001E7C793C0B0
Cell: Roa Dyr
Grid: 9 -27
Coordinates: 78279.4 -215237 577.6
Model: meshes\tr\x\tr_ex_ind_roadyr_12.nif
(DIR: F:/_Mods/MO2/Morrowind/mods/tr_indoril stairs_curved)

furstock fixes

primarily to fix the stretching issue caused by skinning assigned to a tail bone (which is not present on the default biped rig unless one is using liztails animkit or some other mod that adds tail and toe bones to the default base anim rig)

 

I also cleaned up the geometry a little bit, made some minor uv tweaks, removed duplicate materials, cleaned the skinning to remove other problem weights, and deleted unused objects (khajiit feet and tail) from the suthay models.

Misc creature fixes

Fixes to kobolds and swamp trolls

-resized the swamp troll collision box so that it better fits the model

-retopologised, remade kobold armature and skinning, transfered animations, and normalized scale. hopefully i've finally removed the curse

 

 

Language fixes for "Drinking, Stealing, Ranting" (Roa Dyr misc quest)

Language fixes for "Drinking Stealing, Ranting," to be merged to TR_Update after review.

Ready for review. Contains no changes to quest mechanics or scripts, only edits text in already pre-existing entries. A few changes go further than language edits; usually the reasons are given in the below changelog.

Bonewalker Door Fix

Prevents bonewalkers from walking into (and clipping through) doors by reducing their travel radius from 1000 down to 256 units.

To do this I've created copies of the three vanilla versions and replaced the entries in our leveled lists accordingly with them.

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