Bugfix

Downmix stereo sounds to mono

Please see related bug for details. Essentially, some sounds in Tamriel_Data were mixed in stereo rather than mono. Both OpenMW and the vanilla engine (with hardware-accelerated 3D sound) cannot attenuate (pan and fade with distance) any stereo sounds. So you'd start hearing Ornadas from like 40 ft. at full volume, or Dridrea as soon as you walked into a dungeon, etc.

I fixed the issue by downmixing all stereo sounds to mono, while keeping the same bit rate and sample rate. In total, 91 sounds were fixed.

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