Bugfix

Removing icky interaction from Sadas Plantation

The two NPCs in Vaden Vandal's Shack were transparently depicting a sexual assault happening. I've made some very small changes to ...not have that.

  • removed the slave Lornie, the plantation has more NPCs than beds anyway and I could find no mention of her anywhere
  • moved one of the bedrolls in the shack a bit so it's not a "double bed" anymore (NB: one of them is floating a bit, but that's the one I HAVEN'T changed)
  • deleted the unique greeting 1 for Vaden Vandal. Also checked the dialogue entries he has to make sure everything fits

data edits september 2022

renamed daedric steel weapons to witch steel for HR427

added sounds to Velothi Mountains

removed the deafing chime sounds for armun, they were a mistake

name edits for some weapons and armour (templar shield > now Imperial Templar shield for example)

deprecated 2H spike silver mace abomination 

ice crystal weight change as it is now a solid large crystal (25.0)

changed bloodrust enchantment 

darvon sign to darvonis

Less Murderous Hoom & Tame Variant

In the current T_D, Hoom are murderous savages that will charge the player as soon as they come into view. This .esp changes their default Fight value to 81 (similar to horkers) causing them to only attack if approached directly. Also introduces a Tame Hoom / T_Mw_Fau_Hoom_Tame_01 with Fight set to 30, which can be placed in pens without them trying to murder the player as soon as they enter the cell.

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