included a few things in the file. Moon Riever was bleeding so moved it up a bit. Khalaan ruin berg terrain UV edits, chitin bolt UV edit, and bringing back the texture for Nerevar's Axe that remi made.
also here is a list of things to deal with in the esm/bsa of TD8:
I didn't add the vanilla resolution in my first upload and I suspect the merger resized it to 256x256. This way it became blurry and lost most details. This version has a sharpened and resampled rescale with more detail.
These meshes update add or update the fane interior pieces collision. The main room had very bad collision, the other parts didn't have collision. Now the main interior should be collision bug-free.
Didn't changed the models at all, just added the collision mesh trough nifskope and used the program to combine properties and shapes, so same texture parts are now 1 trishape. I did notice some doubled faces on the interior pieces and some z-fighting, but wasn't in the mood for a complete check. Ingame everything seems fine, maybe a bit high on the polycount.
Fixes some minor things such as some textures for weapons that are atlased in SD data are too low res (this fix adds a slightly higher "low" res texture for the godsblood weapons and PC's Debaser). Daedric Mezzanine still had an issue of it's collision mesh needed flipping. Made several other adjustments such as weapon stats or some other stylisitc changes to some items (example cutlass of Archon) to fit the MW aestheitc better.
Corrects a typo, tweaks dialogue filtering a bit, makes it possible to get to journal stage 30, and makes sure the quest doesn't get stuck in the journal by finishing it on the first stage and restarting it on the next.