23.10

TR_Factions edits for Andaram update or GF

New design for the Telvanni councilor deaths which won't be affected by script changes in Mainland. Should be implemented after Dral's quest is merged.

Each Telvanni councilor should spawn an activator on their death. The activator has a special script attached. In Mainland, the script should be empty. In Factions, the script should increment TelvanniDead.

For Dral and other councilors with special conditions for incrementing TelvanniDead, those conditions should be implemented in Mainland where the activator is spawned.

Small issues left in the OE FG

  1. In the first quest entry in "Orders" topic (which unlocks the "Foedus' curse" topic), Sharnoga should mention Foedus Locutius' last name to be consistent with journal.
  2. When you bring Sharnoga the remains of Constantius ("Constantius" topic), she should say "Speak with me about orders again if you have found the cause of his demise." instead of "Have you found any other remains in Mzungleft?" for more obvious connection between topics.
  3. Reported by Corvaillian: "Here's a more concrete example of something I thought was unclearly written.

Andothren, Hlan Oek, Ando TG and AT TG need dialogue with general information about the Camonna Tong

TR quests and dialogue assume the player already knows what the Camonna Tong is, and don't explain the basics. Andothren, Hlan Oek and maybe related Thieves Guild questlines should have more generic dialogue covering that. Balmora and vanilla TG should be used as an example.

Uleni Tenandus speaks about herself in third person

During the quest https://en.uesp.net/wiki/Tamriel_Rebuilt:On_Daedric_Design, you're directed to the bookseller Uleni Tenandus through a topic of the same name.

However, the dialogue line is filtered to all NPCs in Necrom and there's no unique line for Uleni, so she speaks of herself in the third person and directs you to her shop in which you're currently in.

The Prince of Rats Dialogue

Prince Ji Morashu'ri suggests you ask around Old Ebonheart for S'Khar'ra. However, only a few Khajiit NPCs can direct you to the Khajiit who actually saw what happened, everybody else has no dialogue options. Quest could be improved by adding dialogue to characters 1. Telling you they don't know and suggesting you ask local Khajiit, or 2. (If Dunmer, pro-slaver aligned, or just rough characters) telling you they don't care and to get lost.

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