Given his proximity to the quest and his dialog about the river (just a short bit away from a fork the directions take the player to), and dialog that references the river where the "troll" lurks, Naldyn Thavas should have dialog on this quest
Interesting quest, easily broken. 1: If, after spawning, Shurlukh the Ogre is not approached but instead struck from a distance (marksman, spells) he will force his normal dialog while charging. If killed before he reaches distance to force dialog, Irmiel's dialog can't progress 2: If Irmiel is struck, she does not get dressed. 3: If she's killed, Shurlukh does not care. 4: If Irmiel is calmed, she acts like you paid them off, even if Shurlukh is dead 5: If Shurlukh is calmed he repeats his initial dialog, even if Irmiel is dead.
TR_m3_Maril Dalobar was supposed to be a Heavy Armor/Long Blade/Spear trainer, but it seems this change got overwritten when the FG services overhaul ESP was merged.
When taking the ship from Old Ebonheart Docks to Almas Thirr, on Openmw at least, the player spawns inside the main canton mesh, rather than on the dock.
Started a playthrough in Almas Thirr. It was great, a wonderful imerssive start with lots of quests fit for a starting character's power and... no affordable medium armor. It already has low end light and heavy armor, but an imperial chain coif from Girva Arns in the fighter's guild (no membership required) and that's it.
In the Diving for Arns quest in Hlan Oek, you need to put 10 rusty dwemer cogs into a crate. After that, your journal should be updated to another stage.