Old Ebonheart Section



Currently in development

Checked out: 




Section thread.

Current approved changes to be made:

-change dirtroad to mainroad - fairly simple and straightforward.
-remove excess smoke from chimneys/remove excess chimneys/improve chimneys
-changing/improve the sign outside 'Eurilon: Weaponsmith', which looks rather cobbled together.
-make adjustments to the coastline to remove the lumpy rock look.
-add detailing at dock
-increase height of Old Ebonheart Castle's towers


This is the file where dialogue, quests, and claims for the eastern Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Link to the previous versions (old Merge-type node)

Merged Claims: 


Link to the old Merge-type

Rot's picture

Link to the old Merge-type node

Also reposting bugreports I’d put there:




This EEC bug will also require a fix in this section

Also common_robe_03_b is misused

Saprius Entius to wrap up a vanilla quest

the one ring is here too

Numidium plans in the IAS


Aeven's picture

Getting this error with the file enabled, feels really weird. Can't find a good reason, and have clean save files.

Edit: this disappeared when the OE file was set to last in the load order. I only have TR files active, and believe InDev may be to blame for this. It has three OE cells remaining in it.

An excellent question. I didn

Rats's picture

An excellent question. I didn't include a change log, because I'm planning on taking this back for development after Atrayonis is finished with it.

The biggest thing is the new version of the belltower. I also fixed some of the bugs rot reported and decluttered the exterior for better performance.

random hall of fighters bug reports as of 4/20

Mortimer's picture

T_Imp_Furn_RugOctagonXp_02    Old Ebonheart, Guild of Fighters    3762    -579    11968    "caspering rug"    
T_Imp_SetMw_I_RichRoof_01    Old Ebonheart, Guild of Fighters    4032    -192    12224    "caspering ceiling"    
T_Imp_SetMw_I_RichRoof_01    Old Ebonheart, Guild of Fighters    4160    -448    12224    "caspering ceiling"    
T_MwDe_SetInd_Cul2Empty    known issue
T_Imp_Furn_RugRoundXp_01    Old Ebonheart, Guild of Fighters    3724    -621    11712    "caspering rug"    

Is there a bug for this? I

Atrayonis's picture

Is there a bug for this? I went over them and realigned stuff, so no caspering happens (fixed a hole in the roof while I was at it too.

Somthing for the bug pile:

Atrayonis's picture

Somthing for the bug pile: The pub doors aren't reference persist-ing, so they create script errors on a new game (but not in the CS).

It should have had. However,

Atrayonis's picture

It should have had. However, they only covered exterior cells (they were used for Seneca's cell snipping tool) so it's all good.

Very impressive changelog!

Ah, the Criminal Lawyer quest

Kevaar's picture

Criminal Lawyer still dependent on a prison cell that has yet to be made. The scripting as it is "should" work by just making the quest guy disappear, but once the right interior is created, the script for this will need to be corrected.