I am interested in creating interiors and potentially doing scripting and implementing quests.
For my interior showcase I made a house that you might find in Suran, attached below.
I am interested in creating interiors and potentially doing scripting and implementing quests.
For my interior showcase I made a house that you might find in Suran, attached below.
Khalaan is in need of quest checkers. All hands on deck!
Creatures that would be nice to have:
Riverstriders are spawned and spend their juvenile stages in Lake Andaram.
At that time, their wings are functional, and their foot pads allow them to stand on the water with surface tension, so they zoom around as a mix between water strider insects and dragonflies.
Hey, just got promoted in PT and was suggested to come here as well. Here's my PT thread:
https://project-tamriel.com/viewtopic.php?f=66&t=1550
I'm doing the quest "Trouble in Ranyon-Ruhn: Beast of Burden". I need to find the guar thief. I spoke with townsfolk in Tel Ouada and they sent me to guar farm. Erdlan, the owner of the farm, doesn't have a topic "guar thief". I played TR before and I know that he must say that there is a cave near some ruins or something (I don't remember it well). I can find the cave with interactive map, but it's a metagame, I'd like to follow the story with my character. Maybe it was not Erdlan who spoke of the cave? But I was sure it was him.
While the MC team is creating both a Lua and a vanilla solution, turning our logs into activators will still be recommended.
To correct the summary of 2017-07-14: Woods must be activators, not misc objects. Misc objects without names will display the IDs instead.
Suggestion for the logs: T_Act_FurnLog_02_30 and T_Act_FurnLog_02_70. Both need to be have unique meshes (nif files, they can look identical before MC affects them).
NPCs: Ghosts (creatures and/or NPCs with ghost shader effect) and Guardian Daedra.
The Daedra were put there as guardians and as a way to salt the earth as the land was lost to the Hlaalu. They should be largely Winged Twilights, Hungers, Scamps, maybe Dridea/Perthan and Atronachs.
There should be a more individualistic approach to the Daedra. Not all of them care about guarding the place, some of them may just remain there because they can as the requirements of the original invocation have been fulfilled or voided.
I'm a big fan of this mod. I can't play morrowind without it anymore.
I'm trying a big reinstall lately, following the steps described in https://github.com/Tyler799/Morrowind-2019/blob/master/Morrowind_2019.md
Now, i did just as instructed in that guide and everything went fine. I took all the steps, one by one, in the order posted in the guide, so you can know what i did before.
Hi guys. This project is amazing and I applaud the efforts everyone who has worked on it.
Hello everybody !
I've came here to talk about something which would not be unknown to ye old TR members : the mod project Hammerfell for Oblivion !
So yeah I know, Hammerfell was (and still is) a project for TES IV Oblivion, and TR does not handle Oblivion modding anymore. So this is NOT TR related, I'm here only to interest some people personally to the project, outside of TR.
The Satchem-Ithil and their migratory council travel around from clanstead to clanstead, holding judgement and dispensing diplomacy.
Hi, submitting my interior showcase for review. Its a basic shop and living area. I realise my naming format is incorrect as i intended to make a PC showcase, but was advised to start with the furn_de_p.
Interior cell name: PC_selengor_showcase
Thanks to whomever reviews this.
Hey folks!
I'm a professional Actor/VoiceActor who's trained in London and I would love to help in anyway I can! This is such an exciting project.
I've done work for Ubisoft - The Division 2, LEGO, Anime, Educational Apps, Multi-choice narrative games. A bunch of stuff.
I don't know what sort of thing you need but I'm happy to do what I can. Quest Dialogue, Narration, Book Reading, Efforts and Grunts, etc...
Hey all!
So, I've read this article today https://www.tamriel-rebuilt.org/content/whos-there-not-knock-knock-joke-sadly and I would like to know what should I do to fix this problem on my end? Gladly I don't have many mods installed, so I could check what mods cause this issue for me relatively quickly (I guess).
I have a completly new install of everything, with one exception. Everything seems to work as expected including all provinces added.
I have now got to Morrowind comes alive, mca in Vvardenfal is ok but I need to patch the mca tr addon to point it to the correct esm and the filepatcher does nothing.
Okay, this is pretty much a fact-finding thread at the moment.
However, first here's the draft idea about Kemel-Ze from the meeting in 2018, various Discord Discussions and my own spin on things.
Hello all,
Just joined up and looking to contribute audio assets. I'm a professional music producer and sound designer and I've been messin with TES3 since year 1.
Showcase of work will be up soon. I'm still going through the forums to get caught up on what I need to know to get started (and who else is in on the audio assets section), but in the meantime feel free to tag me on any requests for audio assets - voice over, music, or sound design.
Capt. Cullen
IG: @cullenstephen
For my showcase, I've made an interior for this claim. The file should be clean, and I think I've met all the criteria from the interior showcase guidelines.
Thank you to whoever reviews this. I'll be happy to adjust the showcase to fit any recommendations you might have.
EDIT: I forgot to specify, the cell is "TR_RR_Velothi_Tower_4".
I'm 10 hours into my current save game. Haven't seen the mainland at all yet! Though that's not the issue. I have TR_Travels enabled, and today I went to Hla Oad for the first time.
Baleni Salavel, the shipright there, says she can take me to Gnaar Mok or Seyda Neen. However, her actual destinations list Ebonheart and Seyda Neen.
This concerns me because her completely vanila dialogue says this: "From Hla Oad I can take you to Ebonheart, Gnaar Mok, or the Foreign Quarter of Vivec on my ship 'Harpy.'"
Given that the ghosts in Khalaan are either approaching near-dissolution or have gone senile and were never the most outgoing of people when alive, the use of Dunmeris is appropriate:
Dunmeris should not be used:
Hello,
Ok folks,
This is a compilation of the madness that is my drawing, at the moment it all House Dres.
I've tried do different stuff in every picture; tables, plants different clothing and of course slaves (oh my)
If you need individual pieces of stuff, just ask and i'll draw it from different views
also I'd be interested feedback too.
also also, a Link https://www.deviantart.com/kate75 (a horrible self promotion) if interested.