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Description
This is the claim used to make edits and fixes to TR_Mainland. Do not make changes arbitrarily.
TR_Mainland should not break compatibility unless it is structurally necessary. This means do not change the IDs of anything that was released in a TR_Mainland.esm unless strictly necessary.
Workflow
TR_Mainland is the esm which contains the “finished” parts of Tamriel Rebuilt. Save major restructuring, the landmass contained within is supposed to be fully interiorized, NPCed, quested, and cleaned. See: Editing guidelines.
Uploaded here is only the esp. Make sure to redate the .esp to 01/01/2012 18:00:00 with Wrye Mash so that it loads before other plugins that rely on it. Remember to load this when doing edits to the section files.
Always use the newest Tamriel Data and the latest Data Addon from GitHub with release files.
Tamriel Data 8.9:
SD: https://drive.google.com/file/d/1_da3OGhdjWIr38Et7NRADlIlF7RL1rFL/view?usp=sharing
HD: https://drive.google.com/file/d/1Ol38O_L5dFpwEoGIhqtGecTSgRnu6-DW/view?usp=sharing
Development Plan
Relevant queues: Mainland Redo
Last updated: 2021-11-22
Assets: Riverstrider eggs are in progress, which can be placed along Lake Andaram’s coast whenever they’re merged.
Exteriors: Some work is being done on Roa Dyr (some pieces are missing which will be added back in). Various road, terrain, riverbed, etc. work around Aanthirin are underway.
Interiors: There will be some edits to Khalaan (new models, etc.)
Quests: Several quest additions are pending review. “Brother Against Brother” is MVP for DOD, and should take priority. “Drinking, Stealing, Ranting” is a showcase quest that’s been merged into Mainland, but it needs another dialogue pass. Mainland IAS members need faction assignment. “Blight Watch” is still claimed by Kevaar. Changes have been discussed to be made to the interior and quest, and should be discussed with her.
Comments
Powerwashed. All Old TR quest
Powerwashed. All Old TR quest content and generic dialogue in the EoE area (with a handful of intentional exceptions) has been purged.
Dropping large update -
Dropping large update - Mainland is now (with a couple exceptions) scourged of all old EoE area content + all Telvanni Library content.
Most of the Telvanni Library NPCs have been edited and given new lives in EoE locations. Did a bunch of detail work in Firewatch. Fixed several dialogue bugs flagged on discord, as well several new ones I found. Fixed an issue with a nonexistent NPC in the Necrom Watch Barracks. Added FG/MG decorations to the OE guildhalls. Moved the ship involved in the Firewatch Fighters Guild quest to Nivalis from Llothanis, renamed it (the Nirthfly), facelifted the cabin, and began adding activator clutter. Made several dozen changes to EoE NPCs to facilitate dialogue work. Fiddled more with the Firewatch docks. Added sewer entrances around Firewatch for the non-MVP sewer system to come one day. Cleaned out the last remaining old pre-Data dialogue scripts and replaced with their T_D equivalents. Replaced deprecated T_Mw classes with their new T_Glb counterparts. Merged Shularon and the grotto near Bthalag-Zturamz, but haven't NPC'd either yet.
grabbing for destruction
grabbing for destruction
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
added the link to my github
added the link to my github download to the side, changelog pending
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
passed to mort briefly,
passed to mort briefly, changelog later
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Handing off for fixes. LOAD
Handing off for fixes.
LOAD WITH APRIL 28TH ADDON
Cookie Mountain has erupted.
The Dunmer stronghold of Koranyon has been unearthed by Cookie Mountain's eruption.
A Velothi tomb has appeard along the road in 20,16
A small Dwemer ruin has appeared in 17,18
The eastern Grazelands of MO_03 have been turned into AC, and the beach has become an ashy AC beach
The western part of MO_03 has hardly been started, but some areas have been cleared of objects.
A new Daedric ruin MIGHT appear on the peninsula if the rest of the ITO dungeon claims are breezy.
The following cells have been renamed:
Abandoned Egg Mine -> Turan-Habinat Egg Mine
24,-22 named Mansurabi
Llaran House -> Llaran Farm
Rethil House -> Rethil Farm
12,-26 -> Saveri
10,-27 -> Eravan
8,-29 -> Selyn
10,-27 -> Mount Aras
18,17 -> Mount Sarrunabi
34,-12 -> Yanishanabi
34,6 -> Nchazdrumn
Warm meat has been replaced or deleted
Guy who's name I forgot has walked from the ZBC vault to the ZBC foyer
Other guy who's name I forgot went from Helnim's Fighter's Guild to some daedric ruin
The BM snowy rock and grass textures on Althoa have been replaced by new AC snowy rocks and grass
Texture seams around Bal Oyra tidied up
Nchazdrumn's observatories have crumbled to bits
bleeding rock and flat edge vertex shading north of this ruin fixed (ancient bugs squashed?)
Broken bottles and weapons have been replaced with their new misc counterparts
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Taking for script fixes
Taking for script fixes
Finished, passing back to
Finished, passing back to chef to finish MO_03.
New link for nightly builds,
New link for nightly builds, old link replaced with a dated file.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Dropping Continued up the
Dropping
Continued up the peninsula, finishing the MO_03 exteriors
Named the ext cell for Rthungzark
New !!!SMALL!!! Daedric ruin placed in 15,19
Warning: Plateau rocks don't have great collision for how I used them so exploring the volcano will be rough for a little bit
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Checking out for dialogue
Checking out for dialogue implementation
Update. Keeping for more
Update. Keeping for more dialogue.
Changelog:
What? Yeah Dumaltha region
What?
Yeah Dumaltha region should change. We all said it's a terrible name.
Dropping for Minerman extwork
Dropping for Minerman extwork
NPC'd Shularon and Drolam Grotto
Adjusted Darnell stats and armor
Deleted some weird lines from "someone in particular" topic in Ashamul, and adjusted filtering on others
Finished implementing Helnim general dialogue
Did a bit more menhir-bulldozing, then gave up and just cleaned out the entire cells from Mainland to start fresh on the inner sea
Used quickeditor to delete dirty refs for items merged into addon
Deleted ints "Mengada-Ngada" and the three cells of the Duchess shipwreck because both were exceptionally terrible and in areas being cleaned out of Mainland anyway
Deleted the weird unique book, scroll, and container in the Duchess
Placed forgotten Old TR firewatch NPC Sanvran Aran out in the wilderness south of Nolubal Bay, and gave him a small journal-less interaction
Cut almost all above-water menhirs in Nolubal Bay and many underwater ones to make it realistically navigable and less of a scale illusion-breaker
Killed the observatory without int at Durthungz
Removed nonsensical daedric ruin rubble from the Padomaic at Urlis Rock and Dragonhead Point
Updated T_Nor boats to T_Com
Replaced R bed in "Felms Ithul, Thal Ullev's House" with M to match other furniture
Created a trench next to Firewatch and placed some shipwrecks from the Battle of the Inner Sea
Did more minor region adjustments on the borders of DU, SoG, and AC regions
Cut the peninsula near
Cut the peninsula near Nassudan a bit more still, polished Taniquetil's inner sea work
Checking back out for
Checking back out for implementing Althoa dialogue
Dropping until Firewatch
Dropping until Firewatch dialogue is reviewed and can be implemented.
Changelog:
Dropping. Added NoLore
Dropping.
Taking and dropping. Removed
Taking and dropping.
Removed Nirend and Thirr boat networks.
Grabbing 4 filepatch
Grabbing 4 filepatch
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
patched, load with addon 09
patched, load with addon 09-004
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Grabbing to review MO_03,
Grabbing to review MO_03, merge MO_02, revamp Urlis Rock, and whatever else I feel like doing.
Upload for the night, merged
Upload for the night, merged MO_02 and did its associated border matching, reviewed a bit over half of MO_03, implemented the new Dagon Urul levelled lists everywhere in the region except what I haven't reviewed of MO_03. Todo: merge MO_02 interiors, finish reviewing MO_03, redo Urlis Rock, exterminate every east gash arch not on the eponymous isle.
Another WIP, merged a few
Another WIP, merged a few interiors and redid Urlis Rock and some of the surrounding islands to be snowy.
Finished my work cleaning out
Finished my work cleaning out vanilla cells near the peninsula
Killed some of the big ugly cliffs near Tel Drevis, one more next to the border with Andothren, all in GL textures, and a few more WG ones.
Killed a number of arches, still more work to be done on that front
Reverted one Ascadian Bluffs assignment to Ascadian Isles
Replaced placeholder TR_m3 Land Dreugh levelled lists with the new T_D ones
Going to postpone the road to Hla Bulor past the former Telvanni Library to MO_04, too much actual ext work is needed for how I want to route it
Implemented new Dagon Urul levelled lists throughout the region
Replaced coast creature levelled lists with the Boethiah's Spine one to allow for deprecation
Revamped Urlis Rock and surrounding islands to be snowy (and good)
Merged some interiors
Changed the road going out of Firewatch to dirt road, there were no other brick roads in Telvannis
Reviewed MO_03:
General: Surgical redo claim done in TR_Mainland.esp; unnecessary
Region assignments: Mostly Good
Finished my work cleaning out vanilla cells near the peninsula
Replaced some Molagreahd coast levelled creatures with Land Dreugh, all Molagreahd land levelled creatures with Dagon Urul land
Dagon Urul Region 14,20
Texture Seams: 3
Some vertex shading was missing/not full enough
Errors left over from when I culled the peninsula back to this cell
Dagon Urul Region 15,20
Made the steeper Sand_02 into AC_darkstone02
Dagon Urul Region 16,20
Texture Seams: 1
Some missing vertex shading underwater
Dagon Urul Region 17,20
Terrain Errors:
Jagged terrain near the boat
Random Bitter Coast sand texture
Vertex Shading:
Some Kelp clusters missing vertex shading
Floating kelp near the boat
(errors from over a decade ago lol)
Dagon Urul Region 14,19
Good
Dagon Urul Region 15,19
Texture Seams: 1
Terrain Errors:
Land next to road corner not raised
Vertex Shading:
Shading on road too thin in a couple spots
Dagon Urul Region 16,19
Texture Seams: 1
Vertex Shading:
Some road went past shading, added rock to hide this
Vertex shading too far inside of texture transition with ash in a couple spots
T_Mw_Flora_Blackrose0X x2 - deleted
flora_t_podbud_01 - bleeding slightly into menhir
Dagon Urul Region 17,19
Vertex Shading:
Missing shading under kelp
Some extraneous shading underwater
Dagon Urul Region 18,19
Texture Seams: 1
Sunad Mora Region 19,19
Texture Seams: 2
Obligatory *ew* East Gash
Dagon Urul Region 14,18
Good
Dagon Urul Region 15,18
Texture Seams: 1
Dagon Urul Region 16,18
Texture Seams: 1
Terrain Errors:
Minor jagged terrain
Vertex Shading:
Missing shading under a Kreshweed
T_Mw_Flora_Blackrose0X x3 - replaced with Willow Flowers
The broken bridge isn't an integer number of segments across and this will bother me for the rest of my life. (no I will not change it)
Rthungzark 17,18
Texture Seams: 1
Koranyon 18,18
Vertex Shading:
Ash on top of stronghold needed shading
flora_kreshweed_02 - bleeding
ex_t_rock_coastal_02 - floating, replaced with 01 variant
HI
Dagon Urul Region 19,18
Texture Seams: 1
Vertex Shading:
Weird colors on the road into the stronghold
Some shading left road unshaded on other side
Terrain Errors:
Some jagged terrain on road
T_Mw_Flora_Blackrose0X x3 - replaced with Black Anther
T_Mw_Flora_Blackrose0X x2 - replaced with Kreshweed
ex_de_railing_01 - sunk a bit too low
Sunad Mora Region 20,18
Texture Seams: 2
Dagon Urul Region 14,17
Reassigned to Azura's Coast; only detailing is vanilla menhirs
Dagon Urul Region 15,17
Good
Dagon Urul Region 16,17
Vertex Shading:
Shading too far inside of texture transition with ash in a couple spots
Shading not under all plants
Terrain Errors:
Jagged terrain on edge of cliff
T_Mw_Flora_Blackrose0X x3 - replaced with Gold Kanet
flora_kreshweed_02 - bleeding
flora_emp_parasol_01 - bleeding
Dagon Urul Region 17,17
Texture Seams: 1
Vertex Shading:
Shading slightly missing in a couple spots
Terrain Errors:
Jagged terrain on road
Jagged terrain on slight hill
flora_kreshweed_02 - bleeding
Mount Sarrunabi 18,17
Vertex Shading:
Shading too far inside of texture transition with ash in a couple spots
Terrain Errors:
Jagged terrain on peak
T_Dwe_Regular_Longspear_01 - great placement
Specifically placed a few flame atronach spawners around the peak
Per advice on discord, lowered the lava height and made the rocks on the peak not stick out
Dagon Urul Region 19,17
Texture Seams: 1
flora_kreshweed_02 - bleeding
Dagon Urul Region 20,17
Vertex Shading:
Some plants lacked shading
Terrain Errors:
Jagged terrain near road
flora_kreshweed_02 - bleeding
flora_stoneflower_02 - bleeding
Dagon Urul Region 15,16
Good
Dagon Urul Region 16,16
Vertex Shading:
Shading too far inside of texture transition with ash in a couple spots
Missing shading on a texture transition
Terrain Errors:
Jagged terrain on island
Added blue coast ref 1024 to kelp
Dagon Urul Region 17,16
Terrain Errors:
Landscape weirdly on top of cave entrance model
Dagon Urul Region 18,16
Texture Seams: 3
Vertex Shading:
Missing slight shading under plants
Terrain Errors:
One misplaced texture
Dagon Urul Region 19,16
Texture Seams: 1
Vertex Shading:
Missing shading under a rock
Dagon Urul Region 20,16
Texture Seams: 1
Terrain Errors:
Jagged terrain on tomb
T_Mw_Flora_Blackrose0X x2 - replaced with Willow Flower
T_Mw_Flora_Blackrose0X x3 - replaced with Kreshweed
flora_willow_flower_01 - bleeding
flora_gold_kanet_02 - bleeding
Firewatch 17,15
Texture Seams: 2
Terrain Errors:
Jagged terrain near Mages Guild
ex_imp_wall_01 - caspering
ex_imp_wall_01 - stuck into tower weirdly
flora_grass_01 - bleeding into building
ex_imp_plat_01 - replaced with terrain
Furn_colony_shelf02 - made this not clip into the wall
ex_imp_foundation_01 x2 - connection to docks, deleted. Looked far worse than just not having them
Firewatch 18,15
Texture Seams: 3
Terrain Errors:
Jagged terrain behind some buildings
active_de_bedroll - floating
crate_02_pillows - floating
furn_de_ex_bench_01 - floating
T_Com_Var_CrateBroken_01 - floating
T_Com_Var_BarrelRing_01 - floating
Dagon Urul Region 19,15
Terrain Errors:
Jagged terrain near road
Vertex Shading:
Missing some shading on roads
flora_stoneflower_01 - inside of rock
Dagon Urul Region 20,15
Texture Seams: 1
Vertex Shading:
Missing some shading on roads
Terrain Errors:
Jagged terrain near road
T_Mw_Flora_Blackrose0X x2 - replaced with Gold Kanet
T_Mw_Flora_Blackrose0X x3 - replaced with Black Anther
Deleted duplicate signpost
flora_kreshweed_02 - bleeding
Dagon Urul Region 21,15
Good
Taking to merge a bunch of
Taking to merge some things, NPC some things, and implement Firewatch dialogue
Olvfur Steel-Skin's quests
Olvfur Steel-Skin's quests only really make sense as rank-locked to a higher-level character, but were not rank-locked because they constiuted 50% of all Imperial Legion content when they were released. Since this is no longer going to be true in the DoD/EoE megarelease cycle, someone should lock his quests (Belated Justice, All Work and No Play, and Sabotage) to Knight-Errant. I might do this myself if mainland gets to be idle and nobody's got it claimed.
DOD QUESTLINE ANY% WR
EOE QUESTLINE ANY% WR
Mainland changelog
Dropping
Implemented all Firewatch generic dialogue
Finished incomplete NPCing of Mandaran with the last few unplaced Roamers
Added crystal balls to the chambers of Arquebald Vene and Arch-Mage Gindaman
Updated placement of wasabi to prevent clipping with new models
Replaced M closets with new R closets in rich ints in EoE area
Added new windows to the Duchess' chambers at Ember Keep and added collision boxes to great hall chandeliers
Placed some of the new R desks in the East Empire Company, the Imperial Commission, and the College library, mostly to open up walking space
Replaced some of our placed display cases with the new less ostentatious green variant
Placed a couple of the new wheelbarrows
Placed some of the new stepstools in the firewatch college library
Fixed some lighting issues in the college main cell
Merged Arvs-Nalor, Rthungzark, and the TEM Icerunner wreck
NPCd Arvs-Nalor
NPCd Rthungzark
NPCd Yaztaramz
NPCd Vaynth Ancestral Tomb
Moved several voicelines
Moved several voicelines beneath their corresponding voice blocking line.
Removed two lines that were moved to T_D.
Updated Don't Touch My Gems! to remove Alexandrite and add support for Garnet and Peridot.
Replaced Alexandrite in Fiancee Lost with Sapphire.
Removed NoLore filters from dialogue filtered for specific NPCs.
Removed several orphaned lines belonging to the deleted Telvanni Library.
Replaced Alexandrite with Moonstone in a miraculous altar in Necrom Lighthouse, Entrance Hall.
Removed a dirty entry in the EEC topic.
Restored cell filters to several topics filtered for renamed regions.
Replaced custom NPC animation paths with the new T_D paths.
Merged Helnim IC and Just a
Merged Helnim IC and Just a Sip.
Checked references persist on TR_m2_q_8_NisirelChest and TR_m3_q_fiendblade_empty.
Added missing generic scripts to a bunch of NPCs without scripts.
Added khajiit local to tr_m3_q_4_smugglersscript.
Cleaned out some dirty T_D records.
Fixed a few NPCs having the
Fixed a few NPCs having the Miner class instead of the T_Glb_Miner class despite not being eggminers.
Added class filters to my trade/background lines that said "I'm a miner" and were only filtered by cell.
grabbing for dod merge
grabbing for dod merge
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
posted an updating nightly
posted an updating nightly link for my github, load with addon 16 or later
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Dropping Merged DODTidied up
Dropping
Merged DOD
Tidied up area around andothren previously blocked by borders
swapped WG textures in hlaalu-thirr RR to the new set
swapped old GL textures in hlaalu-thirr RR that somehow got missed to the new set
Quick border match between DOD and mainland
South AA entrance connected to AT
Deprecated broken bottles and weapons deleted or replaced
TO DO:
DOD/Mainland border second pass
Search and destroy WG textures in RR
RR/AA boder bend
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Dropping mainland, I fixed
Dropping mainland, I fixed this bug (https://www.tamriel-rebuilt.org/bugtracker/letter-caecalia-victrix-not-a...) and rank-locked Olvfur Steel-Skin's quests to Knight Errant.
DOD QUESTLINE ANY% WR
EOE QUESTLINE ANY% WR
Removed topics cooked
Removed topics
Removed references to durzog meat in "animal products"
Removed references to durzogs in
Removed reference to Wavebreaker Keep in "little secret" in Darvon
Added ShowMap "Ebon Tower" to
Removed mentiones of Vvardenfell from "silt strider"
Added "guild guide" entries for Firewatch, Nivalis, Helnim, Akamora, Old Ebonheart, Andothren
Added "destination" entries for
Note that the m4 travel NPCs still need to be implemented
Added map 3 dialogue to "geographic regions"
Expanded Scout dialogue to cover Seitur and Enamor Dayn
Duplicated generic Ghostgate "Ghostfence" dialogue for Necrom
Replaced T_Glb_GetTeleportingDisabled with T_Glob_GetTeleportingDisabled
Added Vorthas Uldun to TR_m3_Kha_Enable_Teleport
Replaced two instances of T_Mw_Stat_DurzogsDiseasedNormal with T_Mw_RStat_SundScarD01orp
Fixed Wording change in OE
A few small requests add
A few small requests
Checking out to do exactly
Checking out to do exactly that.
Did those things, merged
Did those things, merged Wicked Water Woes and the Ando MT quest claims, and replaced the door to Omaynis, Ulmon Vathri's House with a unique one that I can attach scripts to in my quest .esp.
Did those things, merged
Did those things, merged Wicked Water Woes and the Ando MT quest claims, and replaced the door to Omaynis, Ulmon Vathri's House with a unique one that I can attach scripts to in my quest .esp.
Claim A Nirn-Bound Saint (
Claim A Nirn-Bound Saint ( https://www.tamriel-rebuilt.org/claims/nirn-bound-saint#comment-24505 ) somehow made its way into TR_Mainland at some point, without proper review. Its topics contain a number of spelling and grammar errors, and perhaps more critically, the main NPC has an odd character in her ID:
Script TR_m4_Cr_Nirnbound3_Scp contains odd character ▼ in field text
Script TR_m4_Cr_Nirnbound_Scp contains odd character ▼ in field text
Script TR_m4_NirnboundSavior_Glb_scp contains odd character ▼ in field text
Creature TR_m4▼_Cr_AurmazlKaari contains odd character ▼ in field id
Creature TR_m4▼_Cr_AurmazlKaari2 contains odd character ▼ in field id
Creature TR_m4▼_Cr_AurmazlKaari3 contains odd character ▼ in field id
Deleted unused item TR-m3
Deleted unused item TR-m3-alchemist-key-i3-602-ind
Deleted unused container _mw_flora_te
Changed id de_p_chest_02_i4-251 to TR_m4_i4-251_chest
Changed id TRi4_winebarrel_i4-270-hla to TR_m4_i4-270-hla_winebarrel
Changed id TR-i2_454_powder to TR_m2_i2_454_powder
Changed id "TR_m4_Kolum " to TR_m4_Kolum
Removed odd character from TR_m4_Cr_AurmazlKaari, TR_m4_Cr_AurmazlKaari2, and TR_m4_Cr_AurmazlKaari3
Replaced B_N_Dark Elf_F_Barenziah with T_B_De_HeadFemTR_18
Replaced Ashlander hairstyles where inappropriate
Replaced Ex_co_ship_cabindoor with Ex_DE_ship_cabindoor
Replaced ex_co_ship_trapdoor with ex_de_ship_trapdoor
Replaced hlaalu_loaddoor_ 02_balyn with hlaalu_loaddoor_ 02
Replaced barrel_01_ahnassi_drink with barrel_01_drinks
Replaced steel_gauntlet_left_ancient with steel_gauntlet_left
Replaced crate_02_Lagius with T_MwDe_Var_Cr2ArmSmith
Replaced com_basket_arille's with com_basket_01_chpfood
Replaced misc_com_silverware_fork_uni with misc_com_silverware_fork
Replaced EX_MH_door_02_ignatius with EX_MH_door_02
Replaced Inviso_wall_1, Inviso_wall_7, Inviso_wall_10 with Inviso_wall
Replaced Light_logpile_UNI with light_logpile
Replaced ingred_gold_kanet_unique with ingred_gold_kanet_01
Replaced bonemold_tshield_hrlb with bonemold_tshield_redoranguard
Replaced Active_MH_Forcefield_01 with Active_MH_Forcefield
Replaced misc_lw_bowl_chapel with misc_lw_bowl
Replaced barrel_01_ahnassi_food with barrel_01_cheapfood5
Replaced expensive_ring_aeta with expensive_ring_03
Replaced misc_com_metal_plate_07_UNI2 with misc_com_metal_plate_07
Replaced misc_clothbolt_02_uni with misc_clothbolt_02
Unchecked references persist on TR_m3_OE_Fentus4Cart and TR_m3_OE_Fentus4Sack01
More of the above. Removed a
More of the above.
Removed a few unused objects from the file and replaced serveral custom, non-quest related objects with T_D equivalents.
Removed redundant filters
Removed redundant filters from dialogue explicitly filtered to NPCs and automatically added the following TR_Map filters to cell-filtered dialogue in
Akamora: 2,
'Almas Thirr': 3,
'Alt Bosara': 2,
Ammar: 2,
'Andar Mok': 2,
Andothren: 4,
Arvud: 4,
Ashamul: 1,
Bahrammu: 1,
Baldrahn: 2,
Bodrum: 4,
Bosmora: 3,
Dondril: 3,
Firewatch: 1,
'Gah Sadrith': 1,
Gorne: 3,
Helnim: 2,
'Hla Bulor': 2,
Hlersis: 2,
Llothanis: 1,
Marog: 2,
Meralag: 3,
Nivalis: 1,
'Port Telvannis': 1,
'Ranyon-ruhn': 1,
Rilsoan: 3,
'Tel Aranyon': 1,
'Tel Mothrivra': 2,
'Tel Muthada': 2,
'Tel Ouada': 1,
Teyn: 4,
'Tower of Tel Mothrivra': 2,
Velonith: 3
Moved to T_D T_SndObj
Moved to T_D
T_SndObj_WaterFallLarge
T_SndObj_WaterFallSmall
T_SndObj_WaterLake
T_SndObj_WaterStream
T_SndObj_WaterStream2
T_ScNpc_Mw_CoastGuard
T_ScSound_WaterFallLarge
T_ScSound_WaterFallSml
T_ScSound_Watr_Lake
T_ScSound_Watr_Stream
T_ScSound_Watr_Stream2
T_Com_Furn_Ladder_02
T_Com_Furn_Shelf_02
T_Com_Furn_WeaponRack_01
T_Com_Furn_WeaponRack_02
T_Com_Furn_WeaponRack_03
T_B_De_UNI_HeadFacelessFTR
T_Com_SetMw_SignAkamora_01
T_Com_SetMw_SignWayOranPl_01
T_Com_SetMw_SignWayTelOuada_01
T_De_Set_BannerTempleEx_03
T_Glb_Sound_Water_Lake
T_Glb_Sound_Water_stream as T_Glb_Sound_Water_Stream01
T_Glb_Sound_Water_stream2 as T_Glb_Sound_Water_Stream02
T_Glb_Sound_WaterFallLarge as T_Glb_Sound_Waterfall_Large
T_Glb_Sound_WaterFallSml as T_Glb_Sound_Waterfall_Small
Changed IDs
T_Mw_Fau_GuarPackStray (dirty T_D object) to TR_m4_Cr_StrayGuar
T_Imp_UNI_KatariahsDeathMask_x to TR_m3_OE_TG_KatariahDisp01
T_Note_ArvelAncestralTomb to TR_m4_ArvelTombNote
Unchecked references persist on
every activator with an ID starting with TR_m4_AndothDweRuin
every activator with an ID starting with TR_act_m4_Inn_
TR_m4_ArmunPass_TempGate
TR_m4_IliathCargoSwitch
TR_m4_RR_BorderBlockGate
Added StayOutside to TR_m4_Cr_StrayGuar_Scp
Changed the name of TR_m4_Omaynis_Banner_Inn to The Kwama's Scuttle
Replaced Bodrem with Bodrum in TR_m3_Ivramie Drath's background
Created unique containers to
Created unique containers to replace
Hamal's barrel_01_manicky
Grimdil's de_r_closet_01_rothan
Anjzhirra's com_chest_02_v_clanler
Hlavora's de_p_chest_02_arynioret
chest_tomb_gladroon3
Replaced
de_p_chest_02_adibael -> T_MwDe_FurnR_Ch2Loot
de_p_chest_02_dralor -> T_MwDe_FurnR_Ch2Loot
barrel_01_manicky -> T_MwCom_Var_Bl1WpnSteel
de_r_chest_01_arobar03 -> T_MwDe_FurnR_Ch1BkTmpl
Com_Chest_11_pellecia a -> T_MwCom_Furn_Ch10ArmImp
de_r_chest_01_cienne1 -> de_r_chest_01_potion_ap
chest_small_mororurg -> chest_small_02_ingfine1
Redoran_treas_chest_01 -> chest_small_02_gold_50
crate_01_medernulen2 -> crate_01_random_pos
crate_01_vivec_fg -> T_MwImp_Var_Cr1WpnSmith
crate_01_tmtower -> crate_brandy
Com_Basket_01_chargen -> com_basket_01_chpfood5
Com_Basket_chargen2 -> com_basket_01_chpfood5
com_basket_01_pierlette -> com_basket_01_ingredien
crate_01_anruin -> T_MwImp_Var_Cr1ArmSmith
chest_small_02_seleth -> T_MwDe_Furn_ChS2Gem
com_chest_01_alfhedil -> com_chest_01_imp_arms
com_chest_02_thendas2 -> com_chest_02_lev_gold
chest_small_02_nalcarya -> T_MwDe_Furn_ChS2Gem
chest_small_02_yngling -> chest_small_02_gold_50
furn_com_rm_bookshelf_02_huleen -> furn_com_rm_bookshelf_02
chest_Andrano01 -> chest_small_01_gold_10
dwrv_endusal_desk01 -> dwrv_desk00
chest_01_v_bildren -> chest_01_v_potion_ap_02
de_p_chest_02_meldor -> DE_P_Chest_arms
crate_01_syloreia -> crate_01_iron_weapons2
de_r_drawers_01_hlaalo -> de_r_drawers_01_mcloth
de_p_closet_02_andral -> de_p_closet_02_de_fclot
de_r_chest_01_darius -> de_r_chest_01_pos
dwrv_chest_fals -> dwrv_chest00
BM_misc_skull_griss -> misc_skull00
chest_small_mororurg2 -> T_MwDe_Furn_ChS2Ing1
de_p_chest_02_thervul s -> de_p_chest_02_pos3
com_closet_01_cullian -> com_closet_01_expclothe
com_chest_02_pontanian -> com_chest_02_l_weap_01
crate_01_ilmenidren -> crate_01_de_r_clothes01
dwrv_closet_galmis -> dwrv_closet00_arms
extravagant_robe_02_elanande -> extravagant_robe_02
de_r_chest_bolayn -> de_r_chest_01_mcloth3
bonemold_gah-julan_hhda -> bonemold_gah-julan_helm
de_p_chest_02_arynioret -> de_p_chest_02_pos3
exquisite_shirt_01_rasha -> exquisite_shirt_01
de_p_chest_02_darvan hl -> DE_P_Chest_arms
de_p_chest_02_berandass -> de_p_chest_02_gold_50
common_ring_01_mgbwg -> common_ring_01
T_Glb_Trader -> Trader
Updated a bunch of dialogue
Updated a bunch of dialogue filters. Many hundreds remain to be done.
Changed generic map script to match NPC ID for
TR_m1_Josa
TR_m1_Valvius Matius
TR_m1_Varil Mercura
TR_m2_Aryne_Llaram
TR_m2 BarirridPopillius
TR_m2_Neredene Ilno
TR_m3_O_Belli
TR_m3_O_Delara
Added soundgens to creatures that didn't have them
Checking out for merging The
Checking out for merging The Statue
Done
Done
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