Hello,
Wanted to try something new in Morrowind so I downloaded this mod today. I registered the bsi and I think downloaded everything. I use Open MW. I made a new character, went to Vivic and then took a boat to the new land. The link is to pictures of what I found, I also tried attaching them to this post.
https://imgur.com/a/qMoEAn5
I think I am missing textures but I don't know what ones. Does anyone know what I did wrong?
Thank you.
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Hey guys... been awhile, but still around and lurking.
We at OpenMW have been busy bees but wanted to reach out TR on a few things to see if we can make your lives easier.
This is a call out to all modders and game makers over an OpenMW Merge Tool. We need your input! What are the things you guys need and/or would like to have to make your lives easier when working with things like leveled lists, merge conflicts and etc.
Content from my PM with Zini
Cormar
This topic aims to discuss potential interiors for the city. Attached to this post is a map with the interiors numbered, along with a spreadsheet to keep track of what is what.
So just stumbled across Tamriel_rebuilt after watching someone on youtube, and immediately started to download it. I've modded morrowind before with nexus, but its been a few years since ive fully submerged myself in morrowind - but im back again.
Spent several hours trying to get this to work, with no luck at all. I had the snowflake issue which was an easy fix, but now im having an error about matching ID's that won't let me run the game at all. The problem is as follows
Matching ID's
T_Cyr_Flora_Pitcher_01
Tamriel_Data.esm Type Container
Hello everyone!
Long-time lurker here, finally decided to get off my ass and contribute to the project. For my quest showcase, I implemented an unclaimed quest called "The Voice to Calm Me Down". I tried to be faithful to the original quest idea, but since this isn't an actual claim, I also took some creative liberties. This can of course be changed for the actual claim if necessary.
Hi folks!
Have been posting on Discord in the last few days about my showcase, including a first version of it, so I won't add much here. This is the first mod I've ever tried to make. It's supposed to fit an ex_hlaalu_b_09 exterior. Interior is still a little sparse (it only had about 70 misc items placed on furn_de_p furniture), but I wanted feedback on how I've placed/rotated the objects already there before I add any more.
I welcome any and all feedback/crticism! I really hope I can work up to the TR standards and start contributing.
Thanks!
Hello TR,
Hi. Been watching this project move along for ~7 years, figured I may as well join up. I made my showcase out of the Geewp Eee claim. It is by no means perfect, but it is a functional quest, despite my inadequacies at scripting. Please, nitpick away, and perhaps we'll arrive at a fully functional quest.
Hi. It seems here that I don't have, according to my Mlox program, the .esm of TR_Data, and can't find it in any files (or maybe I've just missed it). So I was wondering if someone could please give a link or attach the .esm itself?
Thanks,
Deh'Ron
Here it is, my interior showcase. Its a small generic smuggler/bandit cave using the moldcave tileset. While I think it could use a couple more hours detailing it should be good enough for showcase and even could be used as is(imho).
I tried to keep it simple and to the point as I have a tendency to go overboard, turning a shack into a 6 hour dungeon crawl in extreme cases lol.
Tamriel Rebuilt is proud to announce that the release of Old Ebonheart, our new landmass on the mainland of Morrowind, is very close! Of course, this was only made possible by the hard work of modders, who have been making landscapes, houses, dungeons, and quests for the past couple of years. You might have noticed that the release was delayed from March to July. One of the reasons behind this is that we've added more than 60 new quests and hundreds of lines of new dialogue, which took a bit long to write, test, and review.
Hey guys,
I'm new to the forums, and trying to join TR (hopefully), but in meantime I have a question about this TES4 Mod: Stirk on your site here:
https://www.tamriel-rebuilt.org/downloads/oblivion-content
Hello, I followed the tutorials on site to create exteriors for my showcase. I've always had TR in my load order but after reading the planning documents I decided that i wanted to help. Very excited for Dres and the Deshaan.
Tamriel rebuilt doesnt seem to be matching up with morrowind at ebonheart lighhouse, i do have mods installed. i have tamriel rebuild. mgso, and then rebirth.
I'm posting this here instead of the asset browser so we don't have an asset that's open forever and ever.
This is a resource open to any graphical art project, though I would prefer credit for those projects that are not related to Project Tamriel or Tamriel Rebuilt. These photos were taken in various parks in Colorado. Unfortunately the sizes of these images were too much for the server here to handle, so I've stored them on imgur.
Feel free to request more images of certain types, though know I'm limited geographically. (I'm not going to track down a palm tree for you.)
I suddenly started getting all these errors. I can't use MCA TR Addon, because that requires the old TR files. I can't see how to update it. Here is my warning text. Your help is appreciated.
After merging the factions, there's no more need to do three pilgrimages to join the Temple, and Ratagos gives the quest with delivery to Port Telvannis when you first ask for 'duties'. I think it's a big loss, the pilgrimages were very atmospheric and I want them back. Instead of giving the quests before accepting PC into the faction, let him or any other Temple master give the them before giving the rest of the quests, like in vanilla Temple where you are accepted into the faction at once but must start with 7 pilgrimages whomever you ask for the duties.
Hello, I have a interior showcase to share!
The building is a hlaalu duplex with a couple of tenants in the upstairs room and the owners living in the basement. The cell name is "TR_InteriorShowcase". Let me know what you think.
Warm Tear,
Hi, I've been playing this mod for a while now and I have really liked it. I wanted to try help this huge project in some way and made this showcase. This is the first interior I've ever made so there are propably some mistakes. The cell is called ropcm26_Showcase. It's a fairly small two-storey house.
The cover art for the upcoming Aanthirin release.
https://drive.google.com/open?id=1wV1g3Xb1rHLeoyzblvozklPfYwjJUZ27
After installing Tamriel_Data 5.1, TR_Mainland 17.09 and hotfix 5 for TR 17.09 I get an error on game start, even before startting new game or loading a save. There's a record in warnings.txt as follows:
One of the files that "TR_Mainland_1709_hotfix5.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
Hello all! New to TR but longtime Morrowind player. First off, thanks to everyone for the work done on TR. It looks to be amazing!
I am not sure if this is the correct place to ask this or if it is a known issue. I searched, but I'm not sure of the exact terms to describe my problem. I'm running a clean install of GOTY and TR on Windows 10. I registered the .bsa files, and the game starts fine and plays so far with no crashes.
Hi,
Thoroughly enjoying TR. I have it working flawlessly apart from one issue. I've noticed several travel npc's connected to hotfix 4 and hotfix 5 are duplicating.
Am i mistaken in loading these together?
Does hotfix 5 Replace hotfix 4?
By loading both i get two of the same silt strider npc's and also two boat travel npc's in another location. Disabling either hotfix 4 or hotfix 5 seems to sort the issue.