Work in progress Deshaan writeup
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Ok guys. First, thanks for the awesomeness that is tr. My game works fine, been adventuring about the mainland for a while now, obviously some things are incomplete but that's ok. However whenever I go to port telvannis to speak with the mouths, I get missing texture errors relating to chitin and various head/helmet things. It's only a couple, I can go into houses and talk to people. But every time I approach the parliament of bugs, I get a hard ctd and have to reload my last save. Using vibrant textures mod, but even when I turn that off it still does it.
Hi, long time lurker here wanting to try out modding myself.
This is my first ever serious try at an interior so any advice and criticism is welcome.
Background of the Interior:
Proposed Agenda
- Old Ebonheart, open issues
- Indoril-Thirr, open issues
- Local greetings, the little custom topics (bug)
- Master Trainers & Soul Trap (forum topic)
- A future revision to the meeting structure: We will hold an open discussion once per month (if it doesn't get cancelled), and directed meetings on all other Sundays (that don't get cancelled). The free meeting should be held at the end of each month, starting January.
- Do we want to hold an open meeting on 2018-01-28, this close to a planned release date?
Needed: tes3cmd, hex editor, notepad++ or other regex text editor
tes3cmd:
tes3cmd dump --type LTEX "SectionFile.esp" > SectionFileLTEX.txt
Looking for the index value of the LTEX to switch.
I was hoping that someone could tell me a little bit about what the TR patch for UL does? I made the mistake of installing the older version of the patch (16.12) with the newest version of both TR and UL. I recently swapped version 16.12 with the latest version abnd Im wondering if I will encounter any problems. Unfortunately I didn't realize my mistake until I put 20+ hours into my current save.
I really appreciate you all keeping this wonderful game relevent. It makes me happy to know that others share a passion for this game as well.
I'm not sure if this has already been suggested/planned, but I'd like to suggest the addition of an Ordinator-like script for House Dres armour. I love how the Ordinator script affects vanilla gameplay. The death penalty for wearing Indoril Ordinator armour makes the Ordinator Orders feel more "alive". Now.
The big asset roundup:
On my most recent Morrowind playthrough a Quest idea has popped in to my head which I feel would be a very cool experience for the player.
The quest would loosely go as follows:
> Playeris tasked to retrieve an egg from a cliff racer nest. The mother has been killed by hunters, and this is possibly a very rare breed. Or the quest-giver has a particular interest in cliff racers (maybe a telvanni wizard wants to study one), or could simply be some Imperial nature enthusiast who wants it rescued for humanitarian reasons.
At some point, we should get working propylon chambers in strongholds in the mainland. This would require retroactively adding the buildings to them, finding places for the indecies, and deciding which strongholds even get the chambers. Discuss how this can be done in the comments!
Proposed Agenda
- Old Ebonheart, open issues
- Indoril-Thirr, open issues
- Local greetings, the little custom topics (bug)
- Master Trainers & Soul Trap (forum topic)
Meeting Notes
Tentative list of OE quest and dialogue to-dos for the March Release:
The cover art for Old Ebonheart Release. Preview:
PSD File
Just thought this might be something worth discussing. I realize TR is far from feature complete, but there's already enough content to create a character to just play on the mainland. But as we play, we might come across missing features that make that difficult, immersion breaking or problematic in whichever way.
I'll start with a few things I've noticed:
Hi all,
I'm getting to work on Aimrah interior claim 3, the Tradehouse [here].
I see that the other cells created for TR follow a standard format, but I don't understand how to work out what the ID of my cell should be. How do I do this?
Thanks.
(WIP)
Family Structure
Lineage/bloodlines is not important to Khajiit, possibly because Khajiit can bear kits from multiple fathers in the manner of cats, but also because the widely varying furstocks make tracing bloodlines through physical characteristics difficult. Emotional and/or spiritual ties is what forms a family instead--multiple parents and half-siblings all living together is not uncommon. In some parts of Elsweyr, families may tend to group up along the lines of the furstocks instead of by blood family.
Hi everyone.
My showcase: An interior made to fit ex_hlaalu_b_17 as a boarding house or perhaps a property converted into rooms to let. I see the downstairs room as the home of a recent migrant to Morrowind, owning nothing but practical items and a guide to the Eastern provinces. The upstairs room, with its half-eaten food, cup on the floor, open book on the bed, and collection of books on Dunmer cosmology may be the home of a Temple initiate or a student, or maybe an absent-minded scholar who doesn't care much about his surroundings. I haven't used any mods.
I figured that since I've just made an account here, I should introduce myself. Hi there!
I want to know how I can contribute to the project. I've studied creative writing and I write short stories as a hobby, and I've also dabbled in the GECK and the Creation Engine on-and-off for years, but have never really played with the Morrowind one.
Naturally, I'm a big sucker for Elder Scrolls lore.
I think I'd be best suited to writing quest dialogue or lorebooks, but it depends on what the project needs most at the moment!
I've been in and out of here since 2010. Made a few interios, tried to make a few quests, got busy.
Anyways, recently re-installed the Editor again and wouldn't mind helping out again... So what's new? Can anyone run me up to speed on what's changed in the overall process? Specifically, has anything major changed in the installation process, IE: TR_Data, and TR_Mainland?
Anyways, looking forward to doing a few interiors, and would really like to help out with some quest design/scripting.
Cheers!
Meeting Summary
Northern Aanthirin
- Vhul and Dondril were discussed two weeks ago and points collected.
- Felms Ithul needs rechecking if the new interiors are all in and the old interiors are all out. It NPCs and dialogue and quest need to be changed to fit the current settlement.
not a clue where to start with a fix for this so i just thought i'd ask here
Hi,
I'm a professional voice actor, though not a notable one, I take industry videos, regional radio, documentaries, et cetera, it supplements my income.
I'm pretty damn skilled though, I'm fluent in the phonetic alphabet and I can do a wide variety of things with my voice. I also have a professional studio at home. I use an Electrovoice RE20, not sure what the Morrowind guys used, or if it would be possible to get ambient sound from them to lay under it, but, I'm sure we could figure something out. If you actually need any unique dialogue, that is.
While observing TR map, I've found some strange moments and questioned them on Discord. Rotouns answered me.
But I don't want these moments to be seen by only one man, so I'm copying here our conversation for someone else to read - because, I think, these parts of TR can be improved.
The map I was observing
Proposed Agenda
- Cutting Indoril-Thirr in half: did it work and what is there to do now?
- Dec/Jan assets - what do?
- Given our issues with Old Ebonheart and quests crossing section files, I'd like us to re-evaluate the section file boundaries for Andothren, as I foresee the same difficulties of it being a major quest hub and being right on the border of Roth Roryn, and how to handle any breadcrumbs or questlines going down into that region.
- Almas-Thirr fact finding: any news?
- Tentative merging / bugtesting phase before March release?
WHile i was doing a quick runthrough I recognized not just the profound lack of quests but a need for more direction. As a side note every NPC should having a few things to say about one/ two npcs or things they relate to that will drive player to local content or think about it more deeply/differently. This doesnt necessarily require handholding or forcefulness but more effort should be put into emphasizing to the player that quests are available in the area.