Conversation between MinerMan and Atrayonis, c/p'ed from Discord
MinerMan60101-
How does faction merging work on the player's end?
Atrayonis-
Hlaalu-Thirr is out of my reach for the moment - better PM Rats
What do you mean?
MinerMan60101-
What does someone playing TR have to do to get the faction merging to work properly?
Just use the filepatcher?
Atrayonis-
Start a new game with TR_Factions.
(which doesn't exist yet in useable form, but will be 90% identical with Rot's stuff)
MinerMan60101-
Advanced Forum Search
"Since we’ve just recently changes our website, there is much to be updated. We need writers to write out tutorials, write out guidelines, about pages, etc. If you like writing, we could really use your help. If you like writing about lore, we can also use your help in condensing and editing our planning documents as they are created."
I saw a few variants on this question but nothing that answered what I have in mind specifically. I would like to clarify that I enjoy this mod just fine and the following is by no means in any sort of bitterness towards the mod or its features.
Simply out of curiosity; how would one uninstall this mod without wiping the game and other mods? I looked around and could not find a guide on the subject, including the read me.
Any advice or insight would be appreciated! Thank you.
Proposed Agenda
- September Release
- Shambalun Veil
- NPCing
Meeting Summary
I get as follows in the Warnings txt,
Hey all,
Issue: Assets that need someone to work on are getting lost in the asset browser. New people come in and can't make heads or tails of the current hodge-podge, so they give up and go away before they find something they can contribute to.
Your task is to take a look at the asset browser and make suggestions on how better to organize it, with an eye towards making priority assets (aka roadblocks to development, assets tied to specific claims, etc) clearly visible to all.
Proposed Agenda
- Tamriel_Data released
- September Release action plan
- Fallout from the Status Update (if any)
- NathanJ's Imperial Cult ideas: http://tamriel-rebuilt.org/forum/imperial-cult-brainstorming
Just wanted to put this here, not as a wishlist, but just for some people to see and maybe take some inspiration from.
And who knows what may be possible through Open MW in the future. ;)
Most of these are directly lifted from some old, unrelated worldbuilding I did, but I think they introduce interesting possibilities to the Black Marsh, which will be relevant as the first dawns cast light on the southernmost reaches of TR. They all create a central theme of the Hist struggling to control a Black Marsh that has many, many independent processes threatening collapse of the whole marsh.
Proposed Agenda
- Kemel Ze - Reason for the lich
- TR Status Update - Feedback Discussion
- Tamriel Data Addon wrap-up
These are just a few ideas I had that might be usable for minor scatter quests (not tied to a specific region).
So i followed the installation instructions on the website, using the nexus mod manager to do most of the work. when i run the game i get a mesage saying one or more plugins could not find the correct version of the master file they depend on. errors may occur during load or gameplay read warnings.txt. Im not sure what im doing wrong, all i know is that mod doesn't seem to be working cause the max res i can set my graphics too is 1100 something, and the textures all look the same. Would appreciate any help, thanks.
I would love to start mod ding but have little to no experiance. Can you point me in the direction of some good tutorials for the novice.
Hey Guys,
just made a new profile, since I can't remember my old password :)
I joined TR about ten years ago; I just found my profile back
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18932
SO over the last ten years I went into fine arts and became a painter,
but recently I've gone back to sketching from imagination, doing concept-art stuff,
I was hoping to come back and maybe do something for TR?
Hi as the title says im new to TR and any kind of modding in general. After playing about 30hrs of morrowind iv decided i might give TR a try as it looks pretty damn amazing. and I was just wondering if you guys could give me some advice. Will installing TR effect my current game saves? Also should i install TR first then other mods? Im not going to install a huge amount maybe just some graphic improvements and the MCP. Any other advice will be greatly appreciated. Thanks
PS: I hope I didnt miss any threads like this somewhere on the forum because i did search.
During the last meeting we had a drawn-out argument about the backstory of the Foul Murder mural (this one). Unfortunately it was almost impossible to bring across my point because I had to talk to 4-5 people at the same time bringing up completely different arguments. So I decided to make this post to compile my point of view.
The situation:
Proposed Agenda
- Foul Murder
- Questlines
- More channels on Discord
- Tamriel_Data roundup
Meeting Summary
Foul Murder
We have discussion about the drugs used in the Oracle part of the questline: http://project-tamriel.com/viewtopic.php?f=13&t=988
Peakstar being reached without good reason: had been cleared up beforehand.
This thread is for feedback from our recent status update, wether it be from people on the website or copied & pasted from somewhere else (so that we have useful feedback at a glance in the future).
I know I know, most if not all of this info comes from the heretical "The Elder Scrolls - Online"
Yet I would like it discussed here.
http://en.uesp.net/wiki/Lore:Guar
There seem to be a lot of subspecies of Guar, which isn't so far fetched because it is a domesticated animal (alltough some appear to be wild variants)
The Green Narsis Guar and the Pale Velothi Guar seem to be subspecies we could do something with.
Proposed Agenda
- Region template meetings for Ascadian Bluffs, part II
- The huge effort post/poll for TR1709
- Nav Andaram, concept needed
- Handbook needs attention
Meeting Notes
Nav Andaram
- Rough stronghold phases:
- perhaps Velothi in one or two shacks who must be shooed
- player manor and wharf,
- small enclosed stronghold (as shown by Asylum) with small port, manor gains flanking towers (with individual interior cells),
- small town with larger p
Feedback required before this is posted!
Is it understandable/did I miss something important or controversial/is there something I should do better?
Tamriel Rebuilt 1709 - Content and Feedback
Before you TL;DR, please read this!
There are some very important questions and feedback we want you to give. Tamriel Rebuilt is often seen as unapproachable, and this is most often because people think we don't want or see feedback.
Hey,
The thread about the extra "vanilla" loadscreens made me thinking about TR loadscreens.
I've got a few as consept.
The text will need to be more fleshed out, and we could use more then creatures also, plants, unique weapons / armor. locations npc's...
please discuss
This adds two small islands to the south west of Seyda Neen, complete with mudcrabs, kwama foragers, a couple random encounters, and topography changes to smooth the transition from Vvandenfell and the addition. The main island has two small buildings and a dock, complete with shipment. Hopefully this exterior showcase will be more than satisfactory.
Please tell me if you find any bugs.
Proposed Agenda
- Region template meetings for Ascadian Bluffs
- Nav Andaram, concept needed
- Handbook needs butter by the fish
- External updates: Nexus (Rot did things, but Tamriel_Data needs images)
Meeting Notes
TES3MP Modpacks
We discussed the inclusion of TR in modpacks for TES3MP servers. (And in general) A few points came up: