Draft - Please read and give feedback!
Download Tamriel Rebuilt 17.09: Main Mirror | Great House Fliggerty (currently pending) | Morrowind Nexus
-
SHA-1: ?
Download Tamriel Rebuilt 17.09: Main Mirror | Great House Fliggerty (currently pending) | Morrowind Nexus
SHA-1: ?
I'm just getting the ball rolling here, after the need for such a topic came up in this week's meeting. The basic intention of this topic is to establish important characters in TR, including vanilla characters, and their agendas. Cumulatively, this includes the agendas of the faction leadership as a whole. I think discussion should focus first and foremost on factions with a presence in OE, as we aim to release OE sooner rather than later, and beyond that the major power-players of Morrowind.
Hello !
I have been interested in your project for a long time, so I take the opportunity of your claim for priority interiors to send you this one : the Arkay Tower.
I had already prepared another showcase following as exactly as possible your guidelines, you will find it in the same mail : it's a Hlaalu interior, fitting the buildind ex_hlaalu_b_22. If necessary, I can send it attached to another mail.
I hope you will like them.
WindEole
PS : I am sorry for any mispelling or weird grammar, I am French.
Out of curiosity, are there plans to move the island of Solstheim as part of TR?
It seems to me that the island as it is in vanilla is too far south, and especially will be so once the west of Morrowind is finished!
I'm not sure whether or not it's even possible to move the entire island or even worth bothering with, nevertheless I am curious if anybody else had ever considered it in relation to this overall project.
Cheers.
Hello, I've been on a morrowind kick lately and have been reading up on TR's work. I thought I'd draw some stuff for the Dres setting.
1. Sload airship at a Dres city.
2. Detail of airship
3. Fallen crates and debris from sky-port, and a rough city layout.
4. Dres slavehunters. Guy in the back has a man-catching staff.
5. Dres watchman. I like the idea of the creepy "predator" helmet being worn as a hat
The Gol Mok NPCing asset has been reviewed; needs fixes before being merged.
(Currently an info dump, pending tidying up to be put into the Handbook)
Hey there, devs and lurkers! We have a bunch of interior claims currently blocking various quests and cities from being fully implemented, and we'd like YOUR help in getting these completed!
So, I think Dark Brotherhood as joinable faction should be considered. We can easily forget the part in which Mournhold part of Brotherhood tried to murder us. Dandras Vules acted on his own and was in conspiracy with Helseth, was blinded by the money and this writ should never be accepted because employer never performed Black Sacrament or something in this mould if Black Sacrament is purposely removed from Tamriel Rebuilt's lore.
Hello everyone!
Like with last two releases (1609 and 1612), we'd like to have a public test of our upcoming release, TR1709.
The file is » here « and requires Tamriel Data v4.
Hi, I'm new here. I've been learning how to make weapons in 3D Studio for Morrowind. I've created versions of Cloud's swords from Final Fantasy 7, all 16 of them. Apart from figuring out how to make a semi-tranparent texture for the Ultima Weapon, I'm pretty happy with the results.
So I've been thinking...
Is the TR Clockwork City going to be affected by what we discovered in ESO about the City? Since now we know of it's location during the 2E and we also know it is actually a miniature city, in which the individuals seeking to enter, must be turned into mini-selves to be able to step inside.
How do you plan on doing the Clockwork City?
So I'd like to give my personal feedback regarding the city of Necrom. I hope this will probably fix some of it's obvious problems.
First, as far as I am concerned, the eastern part of TR is fully finished, right? If this is the case, then here's my little problem:
So, I completed the Vvardenfell Telvanni questline, and became the new Archmagister. Also did a bunch of stuff involving Rise of House Telvanni and Uvirith's Legacy, but never mind that. I decided to head to Port Telvannis, check out the TR stuff, and joined the mainland Telvanni, gaining an initial starting rank of Spellwright.
On track. Current timeline:
Hello everyone! It's been a while since I posted an update regarding my ongoing Children of Tamriel (Children of Morrowind add-on for TR) update. I believe my last post regarding the project was nearly a year ago. I wanted to share status of the project.
Hey TR, I have a more or less archeological question about the Hlaalu capital since our Tamriel has a thing for disappearing cities.
Conversation between MinerMan and Atrayonis, c/p'ed from Discord
MinerMan60101-
How does faction merging work on the player's end?
Atrayonis-
Hlaalu-Thirr is out of my reach for the moment - better PM Rats
What do you mean?
MinerMan60101-
What does someone playing TR have to do to get the faction merging to work properly?
Just use the filepatcher?
Atrayonis-
Start a new game with TR_Factions.
(which doesn't exist yet in useable form, but will be 90% identical with Rot's stuff)
MinerMan60101-
"Since we’ve just recently changes our website, there is much to be updated. We need writers to write out tutorials, write out guidelines, about pages, etc. If you like writing, we could really use your help. If you like writing about lore, we can also use your help in condensing and editing our planning documents as they are created."
I saw a few variants on this question but nothing that answered what I have in mind specifically. I would like to clarify that I enjoy this mod just fine and the following is by no means in any sort of bitterness towards the mod or its features.
Simply out of curiosity; how would one uninstall this mod without wiping the game and other mods? I looked around and could not find a guide on the subject, including the read me.
Any advice or insight would be appreciated! Thank you.
I get as follows in the Warnings txt,
Hey all,
Issue: Assets that need someone to work on are getting lost in the asset browser. New people come in and can't make heads or tails of the current hodge-podge, so they give up and go away before they find something they can contribute to.
Your task is to take a look at the asset browser and make suggestions on how better to organize it, with an eye towards making priority assets (aka roadblocks to development, assets tied to specific claims, etc) clearly visible to all.