Merging and things are now open, and this thread is for central discussions of the Lake Andaram section file.
Advanced Forum Search
Carried over Agenda
- Further Discussion of House Redoran (Faction page overhaul)
- Interior merges
- Foul Murder
- Ranks and Hierarchy
- Nav Andaram
- Tribunal Temple and its environs
- Ascadian Bluffs (Region Template)
- More Almalexia/Alt Orethan
- Update various documents on the site
- Finish reviews of various assets and get them into Tamriel Data (Add-on), a
Hi! Ive been playing morrowind and I updated my morrowind save files with TR_FilePatcher.
When I go to play my save game I first get this error:
Local count for script 'TribunalMain' differs from saved local count. Variables will be reinitialized.
Then I get lots of srrors like: Model Load Errors, Crature has no animation groups.
When I still answer to these errors as continua running excecutable, the game doesnt crash but in firewatch I see lots of yellow marks.
Can someone help anyway?
Thank you.
Hi. I’m Cola I’m sure many of you have talked to me in the Discord server. While talking about my quest in there I was pointed to this subsection and I thought I’d try my hand at being a quest developer.
Who are you:
Here's my mod, the Quest for Lute. Just go to the Eight Plates in Balmora and speak with an Argonian named... well, would you look at that? His name's Meej-Dar! What a coincidence! Anyway, just go talk to him to start the quest.
EDIT: Apparently, I put the wrong file here. I meant to put the clean one. I'm still getting used to TESAME.
I have this idea for an item that, when you pick it up, it summons a version of yourself behind you that attacks you. I've done this before and it worked, but I don't remember what I did.
begin meej_lute_script
short done
if ( OnActivate == 1 )
if ( done == 1 )
Activate
return
else
Set done to 1
PlaceAtPC PlayerSaveGame 1 128 1
Activate
PlayerSaveGame->setfight 100
Journal meej_Quest 30
endif
endif
End
What is it?
Even before the notion of editing Vvardenfell was made into a formal anouncement, the plan was to keep intrusive edits to a plugin-- just one of those decisions that have since been forgotten. The main reason then was enabling edits to Morrowind.esm, and technically keeping the edits optional and compatible. Summary of arguments, present day:
- certain edits are impossible without it (apparently not?)
- more compatibility with other mods and ability to overwrite them with a later load date
What could be done to make the Redoran exterior set more versatile? Any ideas?
I know TR has "expanded" the set by using interior parts of the architecture in exterior cells, but what can you think of which would make the exterior style easier to build with?
So, I was brainstorming ideas for what my quest mod showcase thing could be, and I revisited some old ideas for mods that I had in the past. One of those was a mod that added Great House Indoril, Dres, and Dagoth to the game as playable factions, in the same vein as the vanilla Great Houses. But then I saw that y'all are doing that for Tamriel Rebuilt (except for House Dagoth, although there are already mods that do this).
So, I looked at the way to become a quester, and it says that I need to make a showcase. And, in order to make the showcase, I have to clean the mod. It linked to a tutorial on how to do it. But it raised a concern I have... I don't understand the tutorial, and that's because I don't know what a 'dirty' or 'clean' mod is.
Sorry if this has been answered (I just registered here) But I was wondering... How does TR plan to handle the borders to Black Marsh/Cyrodiil/Skyrim? I noticed at the moment the map just ends and nothing exists beyond the borders. Will it always be like this?
On Friday a lot of things that have been in my pile will be updated at once. Check out the dev site for the more obvious things.
Not only will there be a hip and cool footer and some fixes for tablets, but there will be background changes to media and uploaded files. Site performance should improve a bit too.
I don't know, I'm probably doing something really noobish here that I just forgot about but when I import a NIF to Blender and export it afterwards it ends up having a way too large bounding box.
The correct scale correction value for importing and exporting NIFs is 10, so why is the bounding box being upscaled by 100 (I assume) and the model itself just by 10 as seen in the screenshot below (mortar & pestle)?
Also is there any way to edit the bounding box of a NIF after exporting it?
I hereby swear to have read and understood, before doing any of the following...
Statement of Intention
Eye of Argonia is a dummy province mod, intended to coordinate assets within Tamriel_Data, maps and lore between Tamriel Rebuilt, Province Cyrodiil, and Beyond Skyrim (where feasible) and serve as a platform to plug a hole in the Morrowind Kalpa that needs to be filled.
Hi, everyone! I'd like to offer my services as a writer and editor. I'm a teacher, and I've dabbled in writing and helping others polish their writing. I poked around a little in the Quest Claims Browser, but I'm not very familiar with the Construction Set. How may I contribute to the project?
I discovered this image on the UESP Wiki not long ago. As you can see, the Silt Strider shells are used as most probably tents for the slaves to live in. I think it'd be a great idea to add them to the mod.
-Trifxn
Right, this was created by (I think) Swiftoak for the interview with zhakaron.
Quoted in total. It needs some reworking before it can be put in the handbook (it's so cheery it makes me seriously uncomfortable), and preferably some feedback from people who were around at the time.
Vision and Goals
Tamriel Rebuilt is a fan-based project which modifies The Elder Scrolls III: Morrowind. The goal of the project is to expand the original game in a manner consistent with the intention, style and vision of the original game designers, Bethesda Softworks.
The art of song is an ancient tradition across Tamriel and differs drastically in every region and culture. There are also inferences of orchestral music without words, likely in places like Cyrodil. However, we don't know much about music in any parts of Tamriel perhaps except Skyrim. Let us discuss the music of Morrowind as I am sure it would be very interesting. We know that there are bards in Morrowind, but not what songs they sing. We know what instruments are used in Morrowind such as bells, drums, and the lute which looks very different to the common imperial lute.
Proposed Agenda
-
Necrom Revamp (LondonRook/TemplarTribe)
-
NPC claims, including Andothren's current status
-
Further Discussion of House Redoran (Faction page overhaul)
-
Interior merges
-
Foul Murder
-
Ranks and Hierarchy
As always, "if you don't do it, nobody else will", but I'll throw these out there anyway:
hello,
I was reading the whole procedure for put TR into my Morrowind GOTY copy, but I think to have a problem.
I have now Morrowind Overhaul+ a series of adjoined mods, then I'm not sure that TR will come first after the vanilla master files. How I can do for change my load order?
In these days I had make some thoughts about we all, the people that play Morrowind and TR and have love for it
Bethesda has made the future of Tamriel, they has written about the crumble of the Empire, the independence of many states, and so on in their games Oblivion and Skyrim. Ok, they had made this, but we, the Morro-lovers Faction, we haven't a future, and probably we reject this future.
Greetings,
I have DLed the Tamriel Data HD from Nexus, in wich I have my DLing account, and after have taken the file I DLed in a saving folder aside, because I use take every mod file in proper folders far to Morrowind install.
I have tried to DL these files, but the program stopped said there are corrupted files.
I need some help, please
These are printable sheets with screenshots of items in the CS. Some are probably out of date, but they might still be useful.
My apologies for not giving credit of who made/uploaded them to the old forums; I can't remember it.