In the East Empire Company's questline in Old Ebonheart, after the quest to put a scroll in an ornate chest in Merxia Vendicci's basement, Merxia says "Merxia knew...".
However, it's obviously meant to be "Aetia knew...".
Com_Chest_11_open is an unused container from the base game, but it being set up as a container isn't quite ideal considering its open We have a static version in the Addon now (hotfix RC), that should be used instead
I made this esp to better direct to our OE and Firewatch questgivers, as well as make OE a place where you can join the Legion, since OE is, all else aside, Legion city. It also adds some flavor dialogue to FWIL characters.
Many factions already have Vvardenfell hooks planned for them, but while the Twin Lamps and East Empire Company are not directly joinable in vanilla, they are/will be joinable in TR. It might be a good idea to let players on Vvardenfell know about this by giving J'Zhirr/Canunctian Ponius some dialogue about the offices in Old Ebonheart and Firewatch, like: "I'm sorry, but if you're looking to join the East Empire Company, you should go to Old Ebonheart or Firewatch.
There are a few minor inconsistencies in some quest titles.
"Obainat Nerevarine: Ancestral Guidance" (TR_m4_Ob_Ancestral_Guidance) is a bit odd, as all other Nerevarine quests in vanilla and TR lack a colon/second part.
"Drinking, stealing, ranting" (TR_m3_Rd_drinkstealrant) does not have capitalization on "stealing" and "ranting" and will also show as an active quest immediately upon hearing its related rumor.
This one is very very minor, but it matters. Kannidamarus' interior is now called simply 'Kannidamarus', but vanilla always uses the 'Shrine' suffix for simple shrines like this one. The only times it doesn't, the interior is a seperate addition to the same shrine that already has a cell named Shrine.
Therefore this request: rename cell 'Kannidamarus' to 'Kannidamarus, Shrine'.
I had a look through my old daedric shrines and noticed some slightly jarring issues with some of them, especially Ald Uman. The biggest issues are that there are 2 statues in this interior, which is never done in vanilla except for unique shrines. Secondly, the cell names were not adhering to vanilla either. Third, there were some general cluttering (excess bone clutter) and design deficits (missing scamp) that I aimed to fix. Here is a rough overview of things that I changed in this ESP file: